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Weekly Dev Blog – 5th & 12th April
http://forum.starsonata.com/viewtopic.php?f=9&t=63067
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Author:  Star Sonata Bot [ Wed Apr 12, 2017 4:58 pm ]
Post subject:  Weekly Dev Blog – 5th & 12th April

Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 2th-april/

Author:  ShawnMcCall [ Wed Apr 12, 2017 8:38 pm ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.

Author:  anilv [ Thu Apr 13, 2017 11:47 am ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

ShawnMcCall wrote:
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.


That sounds a bit too cluttered for me. There are probably over 100 lockouts possible.

Author:  ShawnMcCall [ Thu Apr 13, 2017 4:25 pm ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

anilv wrote:
ShawnMcCall wrote:
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.


That sounds a bit too cluttered for me. There are probably over 100 lockouts possible.


That's exactly what WoW does. And the reason is because it gives you a little window to keep you logged in and, more importantly, keep you logging in. As to whether it works? It's how I, and most people I know decide what to do to kill time in WoW rather than logging off. How it works is by listing every lockout you've ever run (which is way more than SS will ever have), and it puts active lockouts at the top with a timer, and lists all the inactive locks under that with "Expired" instead of a timer. It's not clutter if it's an easy to use, and more importantly, massively useful feature.

Author:  DarkSteel [ Thu Apr 13, 2017 5:44 pm ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering.

Author:  Jey123456 [ Fri Apr 14, 2017 6:29 am ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

DarkSteel wrote:
Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering.


especially when you consider even dgs have lockouts XD.

Listing those "recently" unlocked would certainly be a possibility altho not without first saving them somewhere.

Author:  Blue Dwarf [ Wed Apr 19, 2017 5:13 am ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

Perhaps we could save how many times you get locked out of somewhere, that way you'd be interested in stuff you do regularly but might've missed one week and not stuff you don't do; like Barbe Bleu.

Author:  sabre198 [ Wed Apr 19, 2017 2:25 pm ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

/imagines leader board for each boss in the boss ai base

Author:  andsimo [ Thu Apr 20, 2017 5:25 am ]
Post subject:  Re: Weekly Dev Blog – 5th & 12th April

I would also consider the value of listing lockouts I haven't done. It would be a good source to what content is available to do. Normsl DGs can probably be excluded. This is most beneficial for new-players.

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