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Post Weekly Dev Blog – 17th May
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -17th-may/


Wed May 17, 2017 5:29 pm
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Post Re: Weekly Dev Blog – 17th May
pixel wrote:
DarkSteel and enkelin have been keeping an eye on the Industrial Commodities market and have some proposed tweaks for next universe.


I would be interested to know if folks feel the additional creds flowing into the universe from IC's is balancing out relatively well with credit sinks. I like and enjoy the IC concept a lot, but can't help but feel its just contributing to the ongoing SS hyperinflation...


Thu May 18, 2017 5:00 pm
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Post Re: Weekly Dev Blog – 17th May
dreadlordnaf wrote:
pixel wrote:
DarkSteel and enkelin have been keeping an eye on the Industrial Commodities market and have some proposed tweaks for next universe.


I would be interested to know if folks feel the additional creds flowing into the universe from IC's is balancing out relatively well with credit sinks. I like and enjoy the IC concept a lot, but can't help but feel its just contributing to the ongoing SS hyperinflation...


We agree that the IC system has been sourcing a lot of credits (although at least we have much better ways of tracking it and adjusting it than we did with colonies). We currently have a major credit sink in the works that I'm looking forward to sharing with the community. It just needs another week or two of development before we reach that stage.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Thu May 18, 2017 7:00 pm
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Post Re: Weekly Dev Blog – 17th May
dreadlordnaf wrote:
pixel wrote:
DarkSteel and enkelin have been keeping an eye on the Industrial Commodities market and have some proposed tweaks for next universe.


I would be interested to know if folks feel the additional creds flowing into the universe from IC's is balancing out relatively well with credit sinks. I like and enjoy the IC concept a lot, but can't help but feel its just contributing to the ongoing SS hyperinflation...


To clarify a little on this point, we've gone over the data of the current universe and have 2 changes lined up for next universe:

- Industrial Commod bases nolonger deal in off-theme Industrial Commods (For example, a Girder base will only deal in Steel Girders, Titanium Reinforced Girders, Laconia Reinforced Girders and Adamantium Reinforced Girders and nolonger deals in Fusion Cells, Sentient Chatbots, Fine Space Whisky, Paxian Figurines, Cyborg Brigades and Sub-Shield Buffers
- Prices of all Tier 0 Industrial Commods decreased by 20%

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Sat May 20, 2017 6:55 pm
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Post Re: Weekly Dev Blog – 17th May
Obviously was too inflationary if they are adjusting it down.


Sun May 21, 2017 2:38 am
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