Board Index | Search | Profile |
Page 8 of 8 |
[ 108 posts ] | Go to page Previous 1 ... 4, 5, 6, 7, 8 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
Xonok2 wrote: cej1120con wrote: Max235 wrote: Costs exactly 1,415,702,500 credits to build a Paxian Battle Frigate. Alright you want to be a retard, let's be a retard. 1,000,000 Metals @ 50 Credits each at an AI base = 50m 200,000,000 Metals @ 50 Credits each at an AI base = 10b 1,000,000 Silicon @ 30 Credits each at an AI base = 30m 1,000,000 Baobabs @ 400 Credits each at an AI base = 400m 1,000,000 Microchips @ 100 Credits each at an AI base = 100m 10,000 Personal Computers @ 4000 Credits each on the market = 40m 1,000 Fembots @ 300k Credits each on the market = 300m 10,000 Peasants @ 400 Credits each at an AI base = 4m 200,000,000 Credits = 200m 2 Complicated Factory Parts - Since you get these back I'll just call these 0 Oh would you look at that, 11.124bil commodity cost. According to the market, the effort cost to obtain a PBF BP is worth about 14.5bil. Well now we're at 25.624bil. 1 Earthforce Dreadnought Retailed on /mc at 2.4bil. We can take that as a working pricetag. We're now at 28.024bil. 1 Pax Astronomica Not on the market. Sad! Tell you what, this costs 800mil to make in raw credits. The Astronomica Boomerangs are valued at 100mil on the market. I'm going to round down and say the cost to get the rest of its commodities is just 100m too (it's probably more). Okay, so, my final tally to build a PBF is 29.024bil. I wonder what someone would sell it for, then? I take offense at those numbers. If you buy AI base metals for a large build like that you are simply a froob. There's no getting over it. [math] Assuming Earthforce Space(the worst place to build stuff) you get on average 5 metal extractor slots for free on any body that can have metals. Using those costs you rations, which gives you more than 10 metals per credit at least, which is basically 0 cost. But let's say you are limited on base slots and do some terraforming. Deep Core Mining done at the start of a universe gives you around 16m extra metals throughout the uni, assuming a tech 9 base(the absolute minimum). The actual cost of a deep core mining is around 170 mils, which makes the price of metals gained this way something like 10 credits. Since you gain just as much for free, the average price is around 5 credits per metal. But let's say you REALLY REALLY hate spamming bases and decide to do the next level of terraforming. You know it's awfully expensive and your soul will go to hell for it, but you decide to do it anyway. In that case you will spend a whopping 730 mils per Deeper Core Mining, which gives you just as much extra metals as the previous level. The metals from this new source will be priced at 44 credits each, which brings your average cost to 19 credits per metal. Assuming this ridiculous level of terraforming, an Earthforce Dreadnought costs around 2.1B. [/math] I won't even get into the rest of your numbers since you started with the ridiculous assumption that a production base buys all materials from AI-bases or /mc. /shakes head old post, but did you actually read it my first sentence? Quote: Alright you want to be a retard, let's be a retard. hence why, i don't know, the post was retarded? _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Mon Nov 27, 2017 10:13 pm |
|
Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
I don't get the idea of acting like a retard if you're not one. You still end up a retard that way. Special olympics...
|
Mon Nov 27, 2017 10:31 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
This is an old post that has been revived for no reason. Locking.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Nov 27, 2017 10:33 pm |
|
Page 8 of 8 |
[ 108 posts ] | Go to page Previous 1 ... 4, 5, 6, 7, 8 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 4 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |