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Post Server Patch 07.22.2017
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 7-22-2017/


Sat Jul 22, 2017 6:20 am
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Main: Meener
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Post Re: Server Patch 07.22.2017
You failed to mention the Changes to Mythic Defenders, No longer Etheral and no more chain healing.

might want to add that to the notes.


Sat Jul 22, 2017 8:43 am
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Main: ShawnMcCall
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Post Re: Server Patch 07.22.2017
Meenie wrote:
You failed to mention the Changes to Mythic Defenders, No longer Etheral and no more chain healing.

might want to add that to the notes.


Add that to my list of reasons to not play this game ever again.


Sat Jul 22, 2017 10:19 pm
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Post Re: Server Patch 07.22.2017
You might want to also add the nerf to prospecting, Nodes are tiny now, 2 Eridium? 4 Umbra, 4 Warp ? yea that's what you get now.

say hello to Eridium at 5b per.


Mon Jul 24, 2017 9:37 pm
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Main: enkelin
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Post Re: Server Patch 07.22.2017
I don't believe there was an intentional nerf to prospecting.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Mon Jul 24, 2017 10:28 pm
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Post Re: Server Patch 07.22.2017
Regarding the prospecting, its that it takes time for a node to both appear and to grow, there just hasnt been enough time this uni so far for nodes to appear/grow.


Tue Jul 25, 2017 1:03 am
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Main: Meener
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Post Re: Server Patch 07.22.2017
It doesnt work like that,

Nodes spawn dependent on activity in the area, they spawn at their full and final volume.

there has been a lot of activity in certain areas last few days, but the nodes are all empty, 1-4 units only.


Tue Jul 25, 2017 3:40 am
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Post Re: Server Patch 07.22.2017
From what I saw:

Nodes (that aren't set in stone like the ones in Infernal Tempest) spawn randomly. When a node spawns, it starts at 0 commods (aka, nothing), and starts growing from Smidgen to Loads, which represent how full it is. It grows at a set rate until either it becomes full, or someone extracts enough to deplete the total it was intending to get to. Then it disappears, and reappears somewhere else. Cycle repeats.

There is no activity factor making them larger when more people are around and historically the nodes that are full are where there is *no one* to extract them.


Tue Jul 25, 2017 4:24 am
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Main: ShawnMcCall
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Post Re: Server Patch 07.22.2017
Meenie wrote:
You might want to also add the nerf to prospecting, Nodes are tiny now, 2 Eridium? 4 Umbra, 4 Warp ? yea that's what you get now.

say hello to Eridium at 5b per.


It has literally been that way for at least the previous five universes that I have avidly prospected...


Wed Jul 26, 2017 3:46 am
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