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Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
What are the goals of the Class Rebalance?
I'm sure you've heard it before, or maybe even thought it, "Berserker sucks without modstacking!", "Speed Demon's evasion device is OP!", or "Gunner needs more single target damage!". Our goal with these changes is to make sure that classes accross the board are fun and viable in a variety of situations. As such, we're willing to look at everything including Focus Skills, Class Skills, Sub Skills, Adv Class Sub Skills, and Class specific super items/mechanics. Here are a list of the high level goals we have while doing these class rebalances.
With that out of the way, let's get to the specifics. What are the classes supposed to be like? What theme are we looking for? Support Focus
Shield Monkey Primary healer.
Engineer Supposed to be about energy. Secondary healer / group healer. Transfers energy to allies to use as they see fit. High resists.
Feedback How do you feel about these classes, and this Focus? What's your take on the roles we have listed above? What are issues you have noticed? What are things you like? Try to answer these questions in specific context to the different "stages" of the game below:
_________________ http://www.starsonata.com/suggestions |
Sun Jun 23, 2019 11:58 am |
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Team:
Rank: Officer Main: Spirit of the Healer Level: 10831 Joined: Thu Aug 26, 2010 6:21 pm Posts: 289 |
For Shm I would like to see in regards to solo Shm making bots more viable, either thrue straight up power or more utility.
When it comes to Shm in a group I would like to see something more active one could do more then heal the tank and spam hospital for group blocker, prehaps a super item that takes a % of shield and deploys a version of forcefield drone that deploys a envelopment based upon how mutch shield it tock to deploy for example if it takes 10k shield the envelopments have 2k shield and it deploys 11 or something like that before going away? Changes that would impact both playstyles I would like to see would be stuff like the Seer shield transes that effect other stats like damage be made for Shm aswell. |
Sun Jun 23, 2019 12:17 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
We definitely want to make the experience playing Shield Monkey more proactive instead of reactive, that's an internal goal for sure.
_________________ http://www.starsonata.com/suggestions |
Tue Jun 25, 2019 8:45 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
i demand aoe splash healers/super items that impart some kind of + resist/regen tweak with high cooldown so you can actually protect and heal instead of just afk healing
_________________ Lemon/Meo |
Sun Jun 30, 2019 7:37 pm |
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Main: The Colony
Level: 1 Joined: Thu Mar 14, 2019 12:53 am Posts: 5 |
Shield Monkey has a long history of basically being useless, or less useful than [Insert Fleet Commander memes], when it is alone. It should not have a strategic role of being forced to heal allies, because when it has none (or weaker allies named Combat Slaves), it becomes a lot less fun to play as a primary class for a person with a single character, not to mention a build that takes advantage of all the tools it has to survive being alone, makes it a highly unattractive class to take with a squad, requiring an entirely new ship to be useful, while Engineer gets to skip off into the sunset not bothering to bring a dedicated squad ship.
Engineer is just as useless -- in a position when it has all of its drones dead and still needing to shoot hostiles. Drones make up an easy 84% of its firepower under optimal setups involving combat slaves that damage and launch fighters and you launching fighters and missiles, and way more because generally engineers don't have combat slaves nor launch fighters or missiles. A serious look should be taken to make Engineer a viable offensive class when it is either away from its drones, or when its drones have all died. |
Thu Jul 11, 2019 4:46 am |
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