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Which solution to low level uber bases?
Alternative Minimum Level for bases 23%  23%  [ 18 ]
Minimum level for base deployment 10%  10%  [ 8 ]
Shared team level 16%  16%  [ 13 ]
Leave it how it is 38%  38%  [ 30 ]
Other 13%  13%  [ 10 ]
Total votes : 79

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Post Solution to low lvl alt bases
We need to do something about the low level super-tough bases. We've floated a few ideas before, but I think it's time to choose one.

1. Alternative minimum level for bases. A formula will decide an alternative minimum level for a base, such as adonis bases will be level 100 if their owner is lower level.

2. Minimum level for base laying. A similar formula will require a minimum level for laying or capping a base, such as, you must be at least level 100 to cap or lay an adonis base.

3. Shared team level. All bases and permanent drones are the level of the highest player on the team. This means that those ultra low level bases would only be good if the're on a separate team with no high levels, whch wouldn't help for emperor runs, but may still be annoying.


Tue Feb 21, 2006 6:51 pm
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3 is possibly the worse idea ive ever heard no offence i have recruited many low lvl ppl and let them build bases to get the hang of it and see how they work if you introduced this a lvl 6 ares base in my galaxy would have the lvl of 1151 thats just ridiculous


Tue Feb 21, 2006 6:55 pm
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Both 3 and 1 are good, 2 is horrid. People have spent tons of bils on their chars and all the sudden, they cant lay a base.

Edit: had 1 and 2 mixed up.

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Last edited by jsn0X on Tue Feb 21, 2006 7:10 pm, edited 1 time in total.

Tue Feb 21, 2006 6:57 pm
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Post 
number 2 whould be the best perhaps also make sm like the warps where you need a certian level before you can get sm 16 or sm 20


Tue Feb 21, 2006 7:06 pm
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its a great idea, I like 1 and 3 and 5 :) look, 1, like theurgist's tech 16 level 254 base. No level 254 can kill that! WAaaay to hard. I suggest tech by level, level 40s can build 0-3, 100s 4-6, 200s 7-9, 250s 10-12, 400s 13-14, 600s 15-16, 700+ 18+


Tue Feb 21, 2006 7:06 pm
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3 is horrid...perhaps you could take the average level of the team? Add all members...divide by total=level of base/perma drones. 1 is pretty iffy & thus 2 is as well since it relys on 1. I mean is it like 100 levels per upgrade? because at level 300 you should be able to lay a tech 20 base if that char is built solely for bases. Sure these work ok to eliminate the uber noobers from having the great bases...but once your into the 300s or so it doesn't really matter.. Maybe you just have to be level 100 to lay an adonis base or higher? Just set like a minimum level for the lowest worthwhile base?

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Tue Feb 21, 2006 7:08 pm
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For #1 I think he means that a tech16 kit is automatically level 500 or something.

I only see a problem with #3 because any ol' Adonis base on team for anyone on pants will be 1700+. I Actually WANT any of the 3 options so that my bases will defend eachother. The primary problem that was brought up before was that the bases will not protect the slaves. Inflating the bases will make slaves vulnerable unless there is a measured and similar response for slave levels. Even allowing a player to assign an arbitrarily high level to their slave would work (like a "Change Level" command in the "x" menu)


Tue Feb 21, 2006 7:11 pm
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Honestly, I dont see why 3 is so bad, why have a level 50 on a team of averaged out level 1ks?

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Tue Feb 21, 2006 7:12 pm
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I think that how uber the base is is determined by the level of the base. I think that one very well designed base should take a squad of players to kill it, but I also think that one ill designed base should be able to be killed by one well designed player. Therefore what i suggest is limiting the tech of bases by level, or significatly raising the skill points needed to raise station managment. like 25 sp per level.


Tue Feb 21, 2006 8:32 pm
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#1 most fair
#2 Not big fan as somone who only interested in base char should not be made to level Way up by dogfighting where due to skill choices they are already at disadvantage.
#3 I liked until I read what others said and I concur that it would give flip side on base protection so essentially same problem so instead of base being too low for most players to attack it becomes too high, for teams with Strong players, for us to attack
#4 not an option
#5 Im not an original thinker so I avoid "other" option

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Tue Feb 21, 2006 8:57 pm
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#3 Cause im on team Dezisions on my alt, and i equipt all the base tech for em and my level is like 200 something, no level 200-250 can kill 5 Adonis Bases with Mag's and Pulse Guns.


Tue Feb 21, 2006 9:51 pm
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option 2 sucks.
since lavanite only goes to RC2 now, capping has pretty much been removed from the noob agenda. if you take away our ability to build bases, all the noobs wil be good for is PvP, which i bet will get quite boring after 3 weeks


Tue Feb 21, 2006 9:53 pm
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I'm leaning towards option 1 myself because it only affects PvP.


Tue Feb 21, 2006 9:56 pm
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thank god


Tue Feb 21, 2006 9:59 pm
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Point 1

No 1 isnt really fair. I has sm 9 and build myself a base. I filled it with adonis gear. Later I upgraded to sm 12 and my teammates then upgraded my base to tech 14. Now while the base has a few ambro items it is still mostly adonis. Under no 1 idea the base would be given a lvl based on the fact that it is a tech 14 base and not that I am sm 12 or that the gear is adonis. This would allow players who could easily kill my base to attack. It wouldnt be balanced.

Also for point 1 ppl would stop using low lvl alts and just start buildin low lvl bases. A tech 9 base porpaly auged should defend against anyone in the lvl range. And in warp 0 and 1 would probaly take care of most ai's.

Point 2


This isnt really good because it takes away from team building. Some ppl get sm 9 but dont have the skill lvl in weapons, sheild etc to equip it. They build the stuff and then get a teammate to equip it for them. I am a lvl 92 that has sm 12 but not the skills needed to equip stuff. Thx to my teammates I have a fully equiped sm 12 base. This may be a good idea but I think the set lvl will need to be reduced. If it is too high then the player will be able to do everything himself and not be able to work as a team with other players setting up a cool base.

Point 3

This is a really really stupid idea. It would allow players much much higer than you to come and destroy all your bases. It would mean that if you wanted to build a base that will survive you will either need to be as high a lvl as your higest lvl teammate or not be on a team.

Point 4 and 5

These are the two decent ideas. Leave it as it is or think of a better idea.



Well thats it. My hand is tired from all this typing. Please reply with intelligent responses.


Tue Feb 21, 2006 10:20 pm
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