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Post Currently known graphical bugs
Open:

Various ship-specific issues to be listed on the wiki page here: http://wiki.starsonata.com/index.php/C2_Ship_Problems

Pulse gun bullets look bad


Fixed:

Red blobs showing up after an explosion

Warp effect near sun suppresses shader

Ships in command bar mini-icons not centered

Selected asteroids have crappy lighting in the target window

Target window not clipping certain large targets

Missing names and flags under ships with anti-alias turned on

Asteroids not lighting well

Your shield bar appears when you scoop something

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Wed Mar 02, 2011 11:56 pm
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Post Re: Currently known graphical bugs
JeffL wrote:
Red blobs showing up after an explosion


OI was wondering what the heck those were! I kept passing dead Wingship IVs surrounded by this wierd blob. I actually dismissed it as something to do with the alien invasions. Some sort of inter-dimensional radiation or something...

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Fri Mar 04, 2011 4:32 pm
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Post Re: Currently known graphical bugs
Updated the list

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Thu May 12, 2011 5:16 pm
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Post Re: Currently known graphical bugs
What is anti-aliasing again?


Thu May 12, 2011 5:19 pm
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Post Re: Currently known graphical bugs
http://en.wikipedia.org/wiki/Spatial_anti-aliasing

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Thu May 12, 2011 5:21 pm
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Post Re: Currently known graphical bugs
Red Photon Logistic Cruiser need a graphic. I'd really like to use my main Engi ship.


Thu Nov 17, 2011 6:57 pm
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Post Re: Currently known graphical bugs
SSS Needs a graphic, MS Needs a graphic, Shield Bar doesn't fully fill.

Time Warp

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Thu Nov 17, 2011 7:00 pm
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Post Re: Currently known graphical bugs
Still no graphic...can you at least give me a dread graphic...or anything I dn't care, just fix it.


Tue Nov 29, 2011 9:42 am
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Post Re: Currently known graphical bugs
If you run your patchbot manually, you should get a graphic for it now.

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Tue Nov 29, 2011 3:31 pm
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Post Re: Currently known graphical bugs
To reduce memory demand should I have antiliasing servitude or lower or is it noneffectual.


Tue Nov 29, 2011 3:40 pm
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Post Re: Currently known graphical bugs
The antialiasing setting is just for your GPU. Right now, the game is limited mostly by the CPU, so I doubt you will see a performance difference from different AA settings, but you can play around with it. It won't affect memory use, though.

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Tue Nov 29, 2011 7:38 pm
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Post Re: Currently known graphical bugs
to reduce memory usage, the only 2 parameter that will have any impact is the high quality texture checkbox, and the graphic quality level (lower = less ram used)

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Tue Nov 29, 2011 8:13 pm
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Post Re: Currently known graphical bugs
DS+ battle form is non-existant/broken.

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Wed Nov 30, 2011 4:44 am
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Post Re: Currently known graphical bugs
ELITE wrote:
DS+ battle form is non-existant/broken.


No.

DS+ is wrong graphic :P

The texture is correct. It has the wrong model.
DS+ needs the regular DS model, but this current graphic. I designed it together with syb for the DS+, but DS+ has its own model (regular DS model is prettier).

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Mon Jan 02, 2012 7:26 am
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Post Re: Currently known graphical bugs
Alby graphics is bugged, I target alby....but the "target circle" shows up next to the wormhole with nothing within its circle. When I fire on it......the weapon goes to the real alby which is invisible....I can't see what direction alby is facing or turning.


Mon Apr 02, 2012 8:13 pm
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