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Post Bases Mag cannons... wtf?
Bases's mag cannons are way outa proportion when they fly into space, see image below....


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Tue Dec 06, 2011 12:51 am
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Post Re: Bases Mag cannons... wtf?


Its not "out of proportion" the base was firing at something that was on a different plane (AI was on top of a sun while base was on the 0 z axis) and the mag cannon tracking made it shoot at a slope. So when it got to you it made it seem like the mag was super close to your camera.

Not that hard to understand... Lol

derp


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Tue Dec 06, 2011 1:33 am
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Post Re: Bases Mag cannons... wtf?
The sun-looking object is the mag.

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Tue Dec 06, 2011 3:58 am
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Post Re: Bases Mag cannons... wtf?
He is saying the mag got angled by aiming at a target sitting on a sun or other body which forced it up the Z axis. IT then simply continued on that upward path when the target died and so got closer and closer to the level the camera is on.

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Tue Dec 06, 2011 4:53 am
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Post Re: Bases Mag cannons... wtf?
Weapon particles are awful.

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Tue Dec 06, 2011 5:05 am
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Post Re: Bases Mag cannons... wtf?
i have seen it also, now we ca nsay SS is 3d XD atleast its no bug

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Tue Dec 06, 2011 5:38 am
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Post Re: Bases Mag cannons... wtf?
ss is a game of marbles


Tue Dec 06, 2011 6:01 am
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Post Re: Bases Mag cannons... wtf?
Paxx is wrong, it happens all the time. It generally happens when there are still mags flying towards the target but the target is already dead. Mags will become extremely large.

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Tue Dec 06, 2011 6:46 am
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Post Re: Bases Mag cannons... wtf?
lordjeroen wrote:
now we ca nsay SS is 3d XD atleast its no bug

You saying you thought SS becoming 3d was a bug?


Tue Dec 06, 2011 7:50 am
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Post Re: Bases Mag cannons... wtf?
they are actually drifting up the Z plane once the target is exterminated. perhaps the mags are following the AI's soul up to heaven!


Tue Dec 06, 2011 8:38 am
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Post Re: Bases Mag cannons... wtf?
???

who cares why.

explaining it =/= making it not suck.


Tue Dec 06, 2011 11:17 am
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Post Re: Bases Mag cannons... wtf?
Chaosking3 wrote:
He is saying the mag got angled by aiming at a target sitting on a sun or other body which forced it up the Z axis. IT then simply continued on that upward path when the target died and so got closer and closer to the level the camera is on.


I think it's more likely that the AI was initially on a sun, but moved off and retained its altitude because of the buggy altitude code.


Wed Dec 14, 2011 11:36 am
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