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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
AI ships in "limbo" that can't be targeted but still shoot A$$ off.
AI ships that are not visible UNTIL targeted ... you only know they're there by their beams and bullets. Probably two different buggies but still annoying. |
Sun Jun 24, 2012 5:49 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I'm not sure what you mean, can you explain it in another way please?
_________________ "What you mean you killed him cha cha cha?!" Support |
Sun Jun 24, 2012 6:01 am |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
An AI ship is frozen in most gals just to the left of the gal center. Ship will go away after about 10 sec and it or another ship will reaper. This ship can't be targeted but still fires at player's ships and bases.
---------------- AI ships in all types of gals are not all visible until targeted. The only way to target them is to click where they're firing from. These ships do not appear to be cloaked, no cloak fuzzy, the ship is simply not being drawn. Even the Green and Ice AI bases were not being drawn until targeted. once targeted they were visible for all alts. ------------------------ These could be an extreme effect of using Jey's lag killer to the Nth degree... getting rid of all of the artsy graphics I can ... they annoy me to no end. |
Mon Jun 25, 2012 12:00 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
What you describe is exactly what happens when you turn lagkiller up too high.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 25, 2012 12:29 pm |
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