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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
If I replace the Obnoxious sounds in the game with a silent 0 second valid .wav file it will not use them. It uses the sounds from the content/Default/sound/ instead.
I have the following files put into content/Quiet/sound/ airbreaks.wav fire-pulse.wav FirePulseMedium.wav FirePulseShort.wav Nothin-to-scoop.wav ScoopError.wav WeaponChange.wav FirePulseLong.wav The only way to stop/remove these excessively loud and/or annoying sounds is to delete them with every single SS update. _________________ Never™ |
Wed Nov 27, 2013 8:10 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
Still a problem.
_________________ Never™ |
Wed Feb 12, 2014 2:23 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Thank you for reporting this Since this is a result of your own personal client modifications I will need to forward this to another developer or administrator to decide if this is a bug
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Thu Feb 13, 2014 6:47 am |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
This is supposed to be one of the most hyped features of C2 when it first came out. The ability to change/substitute sounds and graphics.
_________________ Never™ |
Fri Feb 14, 2014 11:30 pm |
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Press Corps
Team:
Rank: Officer Main: DragonGod (Slaver) Level: 4263 Joined: Thu Aug 23, 2007 10:12 pm Posts: 742 Location: Houston, TX |
What happens if you make it 1 second of silence instead of 0 seconds?
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Sat Feb 15, 2014 12:29 am |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
Yoko_Kurama wrote: What happens if you make it 1 second of silence instead of 0 seconds? I have even used a wav editor to crank the volume down on the original files and use them instead. Still no go. Doesn't seem to respect the alternate sounds, only works for graphics so far for me. _________________ Never™ |
Sat Feb 15, 2014 5:14 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Jeff has said that sounds is a part of the customizable skin, so I will do some testing on this Worst case scenario is that all sounds in the skin refuse to be replaced, if so is the case I should know by tomorrow
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Mon Mar 03, 2014 3:16 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
An update on this I did a quick round of testing by replacing the sounds in the directory with other sounds from the directory.
If I deleted a sound, it would not use the sound in game. If I replaced a sound, for example WeaponChange.wav with abandon.wav, it would play the abandon.wav correctly when I was attempting to change my weapon. When I tried to use a custom .wav sound and give it the same name, it would not use the file. You used a .wav editor to mute the sounds and still had no results? Seems weird to me I will put this on our bug tracker and let an administrator know _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Tue Mar 04, 2014 8:07 am |
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