Post new topic Reply to topic  [ 10 posts ] 
Author Message
User avatar
Team: Red Faction
Rank: Officer
Main: Tristana
Level: 3380

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5716
Post stop skills from randomizing after you train a skill
^

_________________
Lemon Tristana Mercury Grape Banana
Cantaloupe Pear Raisin Melon Peach
Blueberry Mango Plum Jack Meiov babby spanch
Honeydew Apricot -wex- Raspberry


Fri Sep 09, 2016 6:39 pm
Profile
User avatar
Team: Eminence Front
Rank: Councilor
Main: Chrono Warrior
Level: 5115

Joined: Sat Feb 16, 2013 1:36 pm
Posts: 326
Post Re: stop skills from randomizing after you train a skill
./Signed

- Chrono

_________________
anilv wrote:
#feelthethrm


Sat Sep 10, 2016 4:00 pm
Profile
over 9000!
User avatar
Team: Traders
Rank: Director
Main: enkelin
Level: 5537

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11032
Post Re: stop skills from randomizing after you train a skill
They aren't randomizing, I think they are sorting by some other column.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sun Sep 11, 2016 5:29 pm
Profile
User avatar
Team: Red Faction
Rank: Officer
Main: Tristana
Level: 3380

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5716
Post Re: stop skills from randomizing after you train a skill
anilv wrote:
They aren't randomizing, I think they are sorting by some other column.


Fuck your semantics and just fix it.

_________________
Lemon Tristana Mercury Grape Banana
Cantaloupe Pear Raisin Melon Peach
Blueberry Mango Plum Jack Meiov babby spanch
Honeydew Apricot -wex- Raspberry


Sun Sep 11, 2016 5:37 pm
Profile
over 9000!
User avatar
Team: Traders
Rank: Director
Main: enkelin
Level: 5537

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11032
Post Re: stop skills from randomizing after you train a skill
That would be important information for any dev who is looking for information on the issue. I have no means of fixing it myself so I'm simply posting anything I can do to help that dev.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sun Sep 11, 2016 5:40 pm
Profile
User avatar
Team: Red Faction
Rank: Officer
Main: Tristana
Level: 3380

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5716
Post Re: stop skills from randomizing after you train a skill
anilv wrote:
That would be important information for any dev who is looking for information on the issue. I have no means of fixing it myself so I'm simply posting anything I can do to help that dev.



If only they read the forums.

_________________
Lemon Tristana Mercury Grape Banana
Cantaloupe Pear Raisin Melon Peach
Blueberry Mango Plum Jack Meiov babby spanch
Honeydew Apricot -wex- Raspberry


Sun Sep 11, 2016 5:43 pm
Profile
Team: Deep Space Federation
Rank: Operator
Main: iwnh011
Level: 1077

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 153
Post Re: stop skills from randomizing after you train a skill
This isn't the first time this has come up, iirc jeff posted in a previous thread about it sorting by level no. trained instead of skill name alpha by default.


Sun Sep 11, 2016 7:06 pm
Profile
Content Dev
User avatar
Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 345
Post Re: stop skills from randomizing after you train a skill
Quote:
<element type="customTable">
<attributes>
<string name="IdName" value="characterTableSkills" />
<string name="TextID" value="" />
<int name="Id" value="60" />
<rect name="Rect" value="8, 130, -8, -8" />
<rectf name="PercRect" value="0, 0, 1, 1"/>
<int name="ColumnCount" value="2" />
<string name="Column0name" value="Skill" />
<color name="Column0color" value="ffb7f9ff" />
<int name="Column0width" value="251" />
<enum name="Column0OrderingMode" value="ascend_descend" />
<string name="Column1name" value="Level" />
<color name="Column1color" value="ffb7f9ff" />
<int name="Column1width" value="36" />
<enum name="Column1OrderingMode" value="ascend_descend" />
<bool name="ResizableColumns" value="false" />
<int name="DrawFlags" value="4" />
</attributes>
<bindings>
<slot name="setAll" signal="table_skills_all" id="CharManager" />
<signal name="item_selected_data" slot="SetSkillDescription" id="CharManager" />
</bindings>
</element>


This is the table that handles the skills list. Will try to look into it. Do think the sorting is bugged atm cause sort by price in the trade bay doesn't work correctly so I'm doubtful any sorting works, in some fashion.


Mon Sep 12, 2016 2:59 pm
Profile
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: stop skills from randomizing after you train a skill
Pixel wrote:
Quote:
<element type="customTable">
<attributes>
<string name="IdName" value="characterTableSkills" />
<string name="TextID" value="" />
<int name="Id" value="60" />
<rect name="Rect" value="8, 130, -8, -8" />
<rectf name="PercRect" value="0, 0, 1, 1"/>
<int name="ColumnCount" value="2" />
<string name="Column0name" value="Skill" />
<color name="Column0color" value="ffb7f9ff" />
<int name="Column0width" value="251" />
<enum name="Column0OrderingMode" value="ascend_descend" />
<string name="Column1name" value="Level" />
<color name="Column1color" value="ffb7f9ff" />
<int name="Column1width" value="36" />
<enum name="Column1OrderingMode" value="ascend_descend" />
<bool name="ResizableColumns" value="false" />
<int name="DrawFlags" value="4" />
</attributes>
<bindings>
<slot name="setAll" signal="table_skills_all" id="CharManager" />
<signal name="item_selected_data" slot="SetSkillDescription" id="CharManager" />
</bindings>
</element>


This is the table that handles the skills list. Will try to look into it. Do think the sorting is bugged atm cause sort by price in the trade bay doesn't work correctly so I'm doubtful any sorting works, in some fashion.


Simple fix until sorting is fixed then, just make it so that you can't train by double clicking, make people use the [Train] button.


Mon Sep 12, 2016 3:17 pm
Profile
Content Dev
User avatar
Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 345
Post Re: stop skills from randomizing after you train a skill
Oh that table!!! My bad, was looking at the wrong one.

Quote:
<element type="customTable">
<attributes>
<string name="IdName" value="skillzTableSkill" />
<string name="TextID" value="" />
<int name="Id" value="124" />
<rectf name="PercRect" value="0, 0, 1.0, 0.7" />
<rect name="Rect" value="8, 33, -225, -3" />
<int name="ColumnCount" value="4" />
<string name="Column0name" value="Skill" />
<color name="Column0color" value="ffb7f9ff" />
<int name="Column0width" value="135" />
<enum name="Column0OrderingMode" value="ascend_descend" />
<string name="Column1name" value="Cost" />
<color name="Column1color" value="ffb7f9ff" />
<int name="Column1width" value="35" />
<enum name="Column1OrderingMode" value="ascend_descend" />
<string name="Column2name" value="Limit" />
<color name="Column2color" value="ffb7f9ff" />
<int name="Column2width" value="25" />
<enum name="Column2OrderingMode" value="ascend_descend" />
<string name="Column3name" value="Level" />
<color name="Column3color" value="ffb7f9ff" />
<int name="Column3width" value="26" />
<enum name="Column3OrderingMode" value="ascend_descend" />
<bool name="ResizableColumns" value="false" />
<int name="DrawFlags" value="4" />
<bool name="DrawBack" value="true" />
<bool name="UseOverrideBgColor" value="true" />
<color name="OverrideBgColor" value="8F000000" />
</attributes>
<bindings>
<slot name="setAll" signal="table_skill_all" id="SkillzManager" />
<signal name="item_double_clicked_data" slot="OnDblclkSkillList" id="SkillzManager" />
<signal name="item_selected_data" slot="OnClickList" id="SkillzManager" />
<signal name="item_selected_data" slot="UpdateSkillDescriptionWindow" id="SkillzManager" />
</bindings>

</element>


Quote:
<element type="customButton">
<attributes>
<string name="IdName" value="skillzButtonAcquire" />
<string name="TextID" value="" />
<int name="Id" value="152" />
<string name="Caption" value="Aquire Skill" />
<rectf name="PercRect" value="0, 1, 0, 1" />
<rect name="Rect" value="8, -31, 116, -8" />
</attributes>
<bindings>
<signal name="button_clicked" slot="OnAcquire" id="SkillzManager" />
</bindings>
</element>


commenting out
<signal name="item_double_clicked_data" slot="OnDblclkSkillList" id="SkillzManager" />
Will disable the double click functionality of the list. Showing you all this to show how simple it is to modify the UI :)


Mon Sep 12, 2016 7:19 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.