Board Index | Search | Profile |
Page 1 of 1 |
[ 4 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I found these two hives stuck on the exact same spot. It looks like they are trapped in eachothers' tractor beams, or that they thrust just enough to cancel out the beams and get stuck or something. I don't know if this is a bug or not, but it is odd.
You do not have the required permissions to view the files attached to this post. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Mar 04, 2011 10:07 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I don't think this is a bug. Or if it is, it's not clear to me at all what the bug is. They could just be sitting on top of each other, which ships will do, though it does look kind of broken in C2 and not broken in C1, since in C1 they stack.
I'm wondering if we should add a little something where ships "inside" each other will periodically generate a small force apart, kind of like if they were hit by a tiny mass driver, to nudge ships away from sitting over each other. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Mar 05, 2011 1:35 am |
|
Team:
Rank: Operator Main: -Death- Level: 3302 Joined: Sat Jul 24, 2010 4:11 am Posts: 303 |
2 ways to fix this. you either put a collision code around the ship so the ships will simple bounce off each other (set the collision box/sphere out side the range of each ship). Also add a bank feature to the ship after colliding (this will give the fell of it turning away and not actuarially hitting).
For example if you had to ships coming together offset by a little bit. When they hit the collision code one would bank right other would bank left to avoid hitting. second way is offsetting the ships on the z axis. so as they pass over they simply go above or below the ship they are passing over. _________________ |
Sat Mar 05, 2011 9:04 am |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Yeah, if they functioned like magnets function it would be awesome. As two magnets of the same polarity get closer, the force pushing them apart gets stronger.
_________________ http://www.starsonata.com/suggestions |
Sat Mar 05, 2011 7:38 pm |
|
Page 1 of 1 |
[ 4 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 35 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |