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Different modes http://forum.starsonata.com/viewtopic.php?f=92&t=44511 |
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Author: | basebot [ Fri Apr 15, 2011 9:42 am ] |
Post subject: | Different modes |
Haven't checked the forum and haven't played c2 in a while.. Tried playing it again, and noticed.... the basil and DS (+) don't switch forms anymore? Is this a bug or feature? Or as voom said... unintended feature :p So, does every ship have this, or just the DS(+) and Basil which I've tried? |
Author: | JeffL [ Sat Apr 16, 2011 1:44 am ] |
Post subject: | Re: Different modes |
Only a handful of ships have combat mode, and another handful have idle animations. Combat mode isn't broken as far as I know. I saw the DS doing it last time I checked, but haven't checked DS+. It might not be set for that one. Check the ships.xml and see. |
Author: | basebot [ Sat Apr 16, 2011 3:53 am ] |
Post subject: | Re: Different modes |
Hmm. DS+ Combat mode just takes like 30-40seconds to get the spikes fully out. But they don't retract anymore. And the DS does not work for me either.. Meh :S |
Author: | Javatech [ Sun Apr 17, 2011 10:29 pm ] |
Post subject: | Re: Different modes |
I quit getting on C2 when I realized they put the ugly round Death Striker in instead of the better looking one everyone preferred more. My primary ship was a death striker. |
Author: | Feathers [ Sun Apr 17, 2011 10:44 pm ] |
Post subject: | Re: Different modes |
I don't think i have updated the SVN on that, want to make sure thats what is wanted by all considered (jeff). |
Author: | JeffL [ Sun Apr 17, 2011 11:58 pm ] |
Post subject: | Re: Different modes |
I think the round one should be the Spider Striker. I wasn't making any executive decisions, just that was the last XML anyone gave me for the DS. |
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