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Post Seer Mines
Attacks from the mines hit the seer that deploys them. That shouldnt happen >_>. It also probably shouldnt be hitting friendlies, not sure if it does or not.

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Mon Oct 24, 2011 6:07 pm
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Post Re: Seer Mines
Same for sidhe mines, they tend to oneshot my scoutship BAS :P

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Mon Oct 24, 2011 6:37 pm
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Post Re: Seer Mines
Cygnus wrote:
Same for sidhe mines, they tend to oneshot my scoutship BAS :P


Why not an ApH scoutship?
Or did Thermal do that first....


Imo, some mines should be an "Detonate and hit Any ship gets close enough". But the factory and mine should say so.

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Mon Oct 24, 2011 7:56 pm
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Post Re: Seer Mines
How do you deploy them, then? :?

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Mon Oct 24, 2011 8:10 pm
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Post Re: Seer Mines
All mines does damage to the owner and the target, if the owner is in range of the damage that is. And yes... For a squishy class as seer, i think something should be done to change them too :P

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Tue Oct 25, 2011 5:15 am
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Post Re: Seer Mines
well its not just about the squishiness, the deployer gets hit by the effect too. For example the concussion mine makes anyone it hits spin for like 30 secs +, and if it hits the deployer all strategic value from making your enemies spin is lost.

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Tue Oct 25, 2011 10:48 am
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Post Re: Seer Mines
I don't think this is a bug.

It has been like this from start, by design most likely.

You should lay the mines before the combat takes place or before the enemy arrives the place.
Ofc you can also first mark everyone, lay them, get away and aggro them.


Tue Nov 01, 2011 5:30 pm
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