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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
Attacks from the mines hit the seer that deploys them. That shouldnt happen >_>. It also probably shouldnt be hitting friendlies, not sure if it does or not.
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Mon Oct 24, 2011 6:07 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Same for sidhe mines, they tend to oneshot my scoutship BAS
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Oct 24, 2011 6:37 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Cygnus wrote: Same for sidhe mines, they tend to oneshot my scoutship BAS Why not an ApH scoutship? Or did Thermal do that first.... Imo, some mines should be an "Detonate and hit Any ship gets close enough". But the factory and mine should say so. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Mon Oct 24, 2011 7:56 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
How do you deploy them, then?
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Mon Oct 24, 2011 8:10 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
All mines does damage to the owner and the target, if the owner is in range of the damage that is. And yes... For a squishy class as seer, i think something should be done to change them too
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Tue Oct 25, 2011 5:15 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
well its not just about the squishiness, the deployer gets hit by the effect too. For example the concussion mine makes anyone it hits spin for like 30 secs +, and if it hits the deployer all strategic value from making your enemies spin is lost.
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Tue Oct 25, 2011 10:48 am |
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Member
Joined: Thu Nov 29, 2007 9:53 pm Posts: 696 Location: South-Western Germany |
I don't think this is a bug.
It has been like this from start, by design most likely. You should lay the mines before the combat takes place or before the enemy arrives the place. Ofc you can also first mark everyone, lay them, get away and aggro them. |
Tue Nov 01, 2011 5:30 pm |
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