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Main: Goz
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Post Items acquire negative charges for no reason, at random.
Why does this happen.

http://puu.sh/7U2e (image link)

http://puu.sh/7U2h (image link)

It was at 6:49, then a few seconds later it jumped to 7:15 and started to climb back upward in the right direction. It has a 5 minute cooldown normally.

Really would been nice to have it go off when I needed it rather than be told I have to wait longer than the normal cooldown, even after it had been 5 minutes.

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Mon Oct 31, 2011 4:39 pm
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Post Re: Items acquire negative charges for no reason, at random.
This happens if you are draining more elec than your energy can support; it seems that equipped items (including special secondaries) have lowest priority for energy and end up decharging to support your other energy sinks.

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Mon Oct 31, 2011 5:53 pm
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Post Re: Items acquire negative charges for no reason, at random.
anilv wrote:
This happens if you are draining more elec than your energy can support; it seems that equipped items (including special secondaries) have lowest priority for energy and end up decharging to support your other energy sinks.


If this is true, its retarded.

Using the Witch's Broomstick uses zero of my energy, when it says the charge required is 5,000. This leads me to believe its using its own arbitrary charging system (otherwise noted as a cooldown), rather than my own real energy.

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Mon Oct 31, 2011 11:23 pm
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Post Re: Items acquire negative charges for no reason, at random.
Yeah, many items charge up now. Broomstick just drains at a rate slower than your elec regen, most likely.

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Tue Nov 01, 2011 12:03 am
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Post Re: Items acquire negative charges for no reason, at random.
Wait so we can drain out infinite elec from items? Like an infinite energybank?

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Tue Nov 01, 2011 12:25 am
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Post Re: Items acquire negative charges for no reason, at random.
.

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Last edited by anilv on Tue Nov 01, 2011 1:28 pm, edited 1 time in total.

Tue Nov 01, 2011 12:29 am
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Post Re: Items acquire negative charges for no reason, at random.
This could be bad.

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Tue Nov 01, 2011 12:42 am
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Main: Beelz
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Post Re: Items acquire negative charges for no reason, at random.
confirmed that using SSS's that drain large amounts of elec can actually let you fire heavier weapons for much much much longer periods of time. the Tsunami device and the Iron Curtain both can provide enough of an elec bonus to fire zebra hoove torpedo's indefinitely.

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Tue Nov 01, 2011 7:29 am
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Post Re: Items acquire negative charges for no reason, at random.
So worth losing a 4th slot from not using a Prawn :P

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Tue Nov 01, 2011 7:32 am
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Post Re: Items acquire negative charges for no reason, at random.
Asmodeaan wrote:
confirmed that using SSS's that drain large amounts of elec can actually let you fire heavier weapons for much much much longer periods of time. the Tsunami device and the Iron Curtain both can provide enough of an elec bonus to fire zebra hoove torpedo's indefinitely.


o how smart, ur aware that there is a reason not to post that on Forum, seriosly.. gosh


Tue Nov 01, 2011 7:42 am
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Post Re: Items acquire negative charges for no reason, at random.
It's been reported via tickets.

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Tue Nov 01, 2011 7:45 am
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Post Re: Items acquire negative charges for no reason, at random.
Asmodeaan wrote:
It's been reported via tickets.


o so what i reported it a week ago, still no reason to give a guideline on a obviosly abusable bug on forum man,

edit: in fact there is a rule against it


Tue Nov 01, 2011 7:51 am
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Post Re: Items acquire negative charges for no reason, at random.
It was fun, at first xD
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Tue Nov 01, 2011 10:56 am
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Post Re: Items acquire negative charges for no reason, at random.
At least we now know why Pos is bugged xD

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http://www.starsonata.com/features


Tue Nov 01, 2011 12:55 pm
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Post Re: Items acquire negative charges for no reason, at random.
This doesn't spark me as the reason pos is bugged. If it was then why haven't we noticed it far earlier when the oly ubers started using inbuilts? This seems to be only a recent change.

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Tue Nov 01, 2011 12:59 pm
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