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Species 8472
Team: Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK
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Termite Mounds
3 mounds spawned in a single day.
This is unacceptable regardless of if it is a bug or not.
Fix it before I rage even more.
You don't want this to happen. ^
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Sat Nov 26, 2011 8:24 pm |
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master802
Main: nutter Level: 86
Joined: Fri Feb 29, 2008 1:58 pm Posts: 287
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Re: Termite Mounds
Can't you kill them lol?
_________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™
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Sat Nov 26, 2011 8:56 pm |
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playerboy345
Team: Rank: Main: playerboy345 Level: 3084 Joined: Sat Jul 04, 2009 10:25 am Posts: 4062 Location: The Netherlands
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Re: Termite Mounds
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Sun Nov 27, 2011 7:25 am |
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Species 8472
Team: Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK
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Re: Termite Mounds
I can but having to visit 3 times a day, and having 9 gals makes it quite a boring way to spend my time..
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Sun Nov 27, 2011 3:13 pm |
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General
Team: Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398
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Re: Termite Mounds
Why even kill the mounds? a t18 can handle termites without a issue
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Sun Nov 27, 2011 4:39 pm |
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master802
Main: nutter Level: 86
Joined: Fri Feb 29, 2008 1:58 pm Posts: 287
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Re: Termite Mounds
Well simply don't have so many gals?
_________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™
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Sun Nov 27, 2011 4:50 pm |
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Visorak
Team: Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17
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Re: Termite Mounds
Aggro the bases. Then all you have to worry about is other players.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten.
bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in.
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Sun Nov 27, 2011 5:53 pm |
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master802
Main: nutter Level: 86
Joined: Fri Feb 29, 2008 1:58 pm Posts: 287
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Re: Termite Mounds
Can't aggro shit in C2.
_________________ Client 2 coming soon™ Client 2 - fixed coming soon™ Client 3 coming soon™
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Sun Nov 27, 2011 5:57 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Termite Mounds
General wrote: Why even kill the mounds? a t18 can handle termites without a issue It is obvious he wants 100% profit and 0% safety. I don't think Goett will be too surprised if it dies.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Sun Nov 27, 2011 7:24 pm |
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Species 8472
Team: Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK
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Re: Termite Mounds
I raged and put a bana kit in the gal .. kty
Still doesn't excuse the fact that 3 mounds spawned within 24 hours ..
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Mon Nov 28, 2011 4:56 pm |
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a jedi master
Team: Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin
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Re: Termite Mounds
This, and I just saw a stealth termite mound... my prom mine galaxy I died randomly on the way to my mine, via termite. No mound to be seen. I wander randomly for 10 minutes, termite mound pops into view when I get 2.5k away. Odd, I thought mounds were supposed to be always easily visible. Then, I kill the mound in less than 10 seconds with titan drones. Wtf.
_________________
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Sat Dec 03, 2011 4:41 am |
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Species 8472
Team: Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK
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Re: Termite Mounds
I do 5.8k / hit on mounds, and fire 3 times every second.
Yet they still take ages to kill :l
And seem to advance way too fast.
Also the 'image' for them, or lack of so to speak is bullshit.
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Sat Dec 03, 2011 5:27 pm |
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DITKA
Team: Rank: Officer Main: Lady Gaga Level: 3614 Joined: Thu Nov 05, 2009 4:06 pm Posts: 414
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Re: Termite Mounds
been having lots of problems with termites and mounds. the mounds quickly respawn and the termites quickly upgrade
_________________
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Sat Dec 03, 2011 6:48 pm |
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Battlecruiser23
over 9000!
Team: Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706
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Re: Termite Mounds
My team has issues in our DF280-300 gals from termites. They upgraded fast and respawned faster. Then all of a sudden they were not a problem.
I had deployed a stm T16 base in each gal.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img]
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Sat Dec 03, 2011 7:06 pm |
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Species 8472
Team: Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK
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Re: Termite Mounds
Trade skills were bugged, ergo termite mounds COULD kill T16 StM bases, regardless.
Ergo your earlier trolling Battlecruiser was absolutely pointless.
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Mon Dec 05, 2011 2:19 pm |
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