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Post Boss Rate of Fire and Chasing
Mad Scientist now has an insane rate of fire compared to before, I'm talking about 4-5x higher.

Also, he will no longer follow you out from the center of the galaxy like he did in C1. It doesn't sound like much, but If i can't get him to follow me, then I cant stay hidden from the butterflies, which do a huge amount of damage to me now. I failed several times last night, when I had not failed to MS for a long time on C1.

Please fix both of them.

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ALL HAIL CYG THE MESSIAH!


Sat Dec 03, 2011 12:56 pm
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Post Re: Boss Rate of Fire and Chasing
Yeah he is defo bugged, I did ms just once since uni reset but he was obviously broken, took me a lot of time to get on position from where I could do him. He wouldnt follow me at all ;/

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Sat Dec 03, 2011 6:18 pm
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Post Re: Boss Rate of Fire and Chasing
So you're complaining that they made it harder to solo by fixing exploitable AI behavior...?

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Sat Dec 03, 2011 9:45 pm
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Post Re: Boss Rate of Fire and Chasing
Switch to a CR and a Ztorp.

Burst his ass.

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Sat Dec 03, 2011 9:53 pm
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Post Re: Boss Rate of Fire and Chasing
Yes, because it wasn't exploiting, it was a viable way to fight him. Not everyone likes to tank and spank their enemies, amazing as it may seem.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Sun Dec 04, 2011 1:56 am
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Post Re: Boss Rate of Fire and Chasing
Tank what? He dies before he shoots lol

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Sun Dec 04, 2011 2:09 am
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Post Re: Boss Rate of Fire and Chasing
Cygnus wrote:
Yes, because it wasn't exploiting, it was a viable way to fight him. Not everyone likes to tank and spank their enemies, amazing as it may seem.


Exploit:"Make full use of and derive benefit from"

You could never get shot, but he would still follow you forever while you kited him until he died.

He was broken, now he is fixed. Can't really complain about that... As for the RoF thing, it's happening with a few different AI, so it might have something to do with gear that's common between them like OL's or something. At first i thought it was just server performance, but there's a massive increase in ROF for some AI.

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Sun Dec 04, 2011 2:18 am
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Post Re: Boss Rate of Fire and Chasing
biggee531 wrote:

You could never get shot, but he would still follow you forever while you kited him until he died.


Not being funny Biggy but isnt SS all about kiting?


Sun Dec 04, 2011 4:13 am
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Post Re: Boss Rate of Fire and Chasing
sabre198 wrote:
biggee531 wrote:

You could never get shot, but he would still follow you forever while you kited him until he died.


Not being funny Biggy but isnt SS all about kiting?


Maybe in a normal capacity, but as a sniper you don't even have to try because of the insane range+ insane damage.

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Sun Dec 04, 2011 4:35 am
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Post Re: Boss Rate of Fire and Chasing
A sniper doesn't even need to kite. Just unhook the cloak for a few seconds then go back to cloaky spray and pray.

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Sun Dec 04, 2011 5:08 am
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Post Re: Boss Rate of Fire and Chasing
Somethings wrong with UZ its waay too hard i cant do any of them when i could do them on MC zerk/shm pretty easy in c1.


Sun Dec 04, 2011 7:05 am
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Post Re: Boss Rate of Fire and Chasing
I seem to remember this double fire bug on c1, is this why UZ is so hard?

viewtopic.php?f=5&t=44595&hilit=ai+fire+double+shot

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Sun Dec 04, 2011 7:54 am
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Post Re: Boss Rate of Fire and Chasing
Actually, the way it used to work you could only really kite him at about 100-200 over his max range, or he would turn back to the center. It was quite easy to lose him or get shot if you didn't do it properly. If they did mean for it to happen, though, it would be nice if they'd at least say so in the patch notes somewhere so we know for sure.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Sun Dec 04, 2011 11:35 pm
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