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Post AI Beef
Looks like AI got a large beef to at least damage from the last patch. Please look into it.

Update: I'm sure no one cares, but this game is unplayable now. Caly is already a pain in the ass, but goes from 9k a shot to 96k a shot.


Last edited by snowfireluv on Fri Dec 09, 2011 8:03 am, edited 2 times in total.

Thu Dec 08, 2011 9:24 am
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Post Re: AI Beef
Ditto.

I was in Underworld and the physical weapons they used kept pushing back behind the Lagrange wormhole, everytime I gained headway on them they pushed me back. For reference I was in a Pax with a max speed of 53 with a Dime Motion, in pre patch I still would had problems but I would've made it to the wormhole within about 2 min.

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Thu Dec 08, 2011 9:32 am
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Post Re: AI Beef
same in UZ, got totally raped by phys crits, much more difficult.

it seems some ai are also double firing like the rhinos, pretty sure they didnt fire 2 vollies of cata's in c1:

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Thu Dec 08, 2011 10:50 am
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Post Re: AI Beef
sabre198 wrote:
same in UZ, got totally raped by phys crits, much more difficult.

it seems some ai are also double firing like the rhinos, pretty sure they didnt fire 2 vollies of cata's in c1:

Image

Cata's? And they did iirc.

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Thu Dec 08, 2011 11:16 am
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Post Re: AI Beef
They did when the Double Firing bug was not fixed. A double whammy of Emp's Laser, and Zeus Thunder is fun. One shotted my FC's Dread. 300k shields and 60-70%..ish resists.

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Thu Dec 08, 2011 1:11 pm
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Post Re: AI Beef
yes I just got raped by cardinal bellarmine when I usually don't get under 3/4ths health

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Thu Dec 08, 2011 7:12 pm
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Post Re: AI Beef
I did several DGs on my SD earlier and didn't notice any difference. Granted, I wasn't taking so many hits but if there was a change it must have been subtle for me to notice nothing.

I also did a Bana run and a few Delquads with ShM+Zerk just now and saw no difference in AI DPS.

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Thu Dec 08, 2011 7:25 pm
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Post Re: AI Beef
AI Damage was increased, and Rate of Fire was decreased.

The change was already active in C1, and for whatever reason was deactivated for C2 (thus Emperor Shaddam Kilrathi IV spamming his laser, among other noticeable differences).


Thu Dec 08, 2011 9:15 pm
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Post Re: AI Beef
christ thanks for telling us now.... where was that mentioned in a changelog?

put it back to the c1 way please, this extra rof is upping the crits to a level where its impossible to move in prince/knight in a wattage, amongst other things...


Fri Dec 09, 2011 3:51 am
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Post Re: AI Beef
Buzz...

It is the way it was in C1. With C2, rate of fire was accidentally increased for some AI, with damage being suitably decreased. It was not mentioned in the changelog because it was a bug!

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Fri Dec 09, 2011 10:42 am
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Post Re: AI Beef
not the way shinseis post reads but if enelkin says its fixed its fixed!


Fri Dec 09, 2011 12:09 pm
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Post Re: AI Beef
Yes, Sprockets complaining about the extra damage is because this was changed back to how it was in C1! The numbers are bigger and shinier, but they also are firing less often so it balances out.

Sorry my first post wasn't clear, they were two separate thoughts that I didn't really go over before submitting. =P


Fri Dec 09, 2011 4:08 pm
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