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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I've got a gal with a few slaves dumping metals on a production base from extraction kits on the planet and moons around it. Every time I've entered the gal since the patch, these slaves have appeared 4k or more away from the base and its surrounding extraction kits. This is a big problem.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 13, 2012 5:03 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
They know about this .. the slaves across both of my accounts on all chars are completely fucked.
I have NO slaves supplying my production base therefore nothing is building. Don't you worry I've nagged them enough about this. But they've known for a good few weeks now :l unacceptable. |
Fri Jan 13, 2012 6:50 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
the issue here is this seems to be a relatively recent development. my own production base was running fine until last night.
_________________ |
Fri Jan 13, 2012 7:27 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
It's only been affecting me for the past few weeks ..
I actually sent the ticket last year .. none of my slaves, both mining / trade have been working since the 30th of December. Ticket reply at the end said 'a sleepy code issue, they at it' Half a month so far .. :/ |
Fri Jan 13, 2012 7:31 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Asmodeaan wrote: the issue here is this seems to be a relatively recent development. my own production base was running fine until last night. Everything was fine until last night's patch, for me. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 13, 2012 7:44 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
I've bumped my ticket, will keep you guys updated if they tell me anything.
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Fri Jan 13, 2012 8:00 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Bumping tickets makes them less likely to be read. Good job with that.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 13, 2012 8:01 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
By bump I mean I said on the ticket;
It's been 15 days since they have been 'on it' is there any sort of ETA you can give me with regards to when this might be fixed? It is rather affecting my ability to build anything on production base, and colony network is fried. Will that do for you? Only trying to be helpful here.. |
Fri Jan 13, 2012 8:14 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I have 41 tech 21 module builds that have been set back close to a full day from this. Do not appreciate lack of dev response.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 13, 2012 8:18 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
I've had the same issue with various (obviously less prestigious) builds for 15 days.
Dev's know about it according to the QA guys and are in the process of fixing it. |
Fri Jan 13, 2012 8:20 pm |
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Team:
Rank: Officer Main: swingarm Level: 5362 Joined: Sun Jan 09, 2005 1:16 am Posts: 575 Location: Inside your computer |
I have this also. It seems that whenever I logoff my slaves take a break until I login again but what's described in the first post also makes sense.
_________________ -Justin Bieber "I was sent from the gods!" -Red Hot Chili Peppers "We didn't send anyone" |
Fri Jan 13, 2012 8:45 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Same
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Fri Jan 13, 2012 9:02 pm |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
We were not aware at how widespread this is. I am so sorry for the delay in a response. I will get you all more information as soon as I can.
_________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Fri Jan 13, 2012 9:39 pm |
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Support/PR Administrator
Main: Bageese
Level: 14 Joined: Mon Jun 04, 2012 11:56 pm Posts: 1102 |
Okay, so Jey disabled the sleepy code on live just a bit ago. If you guys think the problem is still going on please respond to this thread. Thanks so much, and once again I am so sorry for the delay.
_________________ My personal blog where I talk more about video games! For support please create a ticket here and I will get back to you as soon as I can. |
Fri Jan 13, 2012 9:41 pm |
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Team:
Rank: Officer Main: iArcea Level: 13268 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Seems to have fixed trade slaves and 1 char's mining slaves from what I can gather.
But the mining slaves on Destroyer Of Planets are still not working from what I can see :/ |
Sat Jan 14, 2012 7:51 am |
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