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Post Slaves and drones with 100% resists. STILL AROUND
This bug still exists.

Kasa Quu = 100% to Radiation. My slaves/fighters will only use Radiation because it is their highest DPS weapon.

BUT THEY DON'T DO DAMAGE.

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Sun Aug 24, 2014 6:46 pm
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Post Re: Slaves and drones with 100% resists. STILL AROUND
This is weird, because AI (not player assets) seem to correctly take enemy resistances into account. On a related note, on several occasions I have encountered AI that flat out refuse to shoot my engineers, I assume because they have insanely high resistances. (a good example is Clops in corrupted guardian level)

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Sat Aug 30, 2014 11:58 am
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Post Re: Slaves and drones with 100% resists. STILL AROUND
Slumbers in DGs will rarely initiate against my HM engi.

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Sat Aug 30, 2014 12:11 pm
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Post Re: Slaves and drones with 100% resists. STILL AROUND
anilv wrote:
Slumbers in DGs will rarely initiate against my HM engi.


yup pisses me off sometimes and not just on HM

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Sat Aug 30, 2014 3:12 pm
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Post Re: Slaves and drones with 100% resists. STILL AROUND
I wonder if this is at all related to a problem Rhys and I discovered with the RTS code -- bases will refuse to shoot certain targets whose resistance to the given damage type is too great, even if they would still do enough DPS to break. It seems that the server has a seriously wrong idea of when a given target should or shouldn't be shot with a given damage type.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sat Aug 30, 2014 3:33 pm
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Post Re: Slaves and drones with 100% resists. STILL AROUND
It also seems drones and slaves don't take resistance auras (Prince) into account. Drones spend their time attacking the Prince guards even after RTS until they respawn once.


Fri Oct 03, 2014 8:29 pm
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