Post new topic Reply to topic  [ 4 posts ] 
Author Message
User avatar
Team: Star Revolution X
Rank: Councilor
Main: DreadLordNaf
Level: 12667

Joined: Sun Mar 18, 2012 10:33 am
Posts: 677
Post kikale mzungu extractors hull bonus calculation
The KME's state they give a 2% hull bonus each. I had a station with 308,050 hull bonus through a combination of your run of the mill extensions and transdims. I have no hull space bonus from trade skill.

I equipped 52 KME's thinking it would more than double my hull space since they give 2% bonus each. Instead my hull space went from approximately 308,050 to 314,211 :(

This a bug or am I misreading on my part what the KME bonus is suppose to do?


Sun Feb 22, 2015 10:04 am
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: Snurt
Level: 9819

Joined: Sun Jul 31, 2005 1:05 pm
Posts: 61
Location: Norway
Post Re: kikale mzungu extractors hull bonus calculation
308,050 * 1,02 = 314,211

Working as intended, you only get 2% from that item sort. Wont get more bonus no matter how many you equip beyond 1.


Sun Feb 22, 2015 10:09 am
Profile
User avatar
Team: Star Revolution X
Rank: Councilor
Main: DreadLordNaf
Level: 12667

Joined: Sun Mar 18, 2012 10:33 am
Posts: 677
Post Re: kikale mzungu extractors hull bonus calculation
truls2 wrote:
308,050 * 1,02 = 314,211

Working as intended, you only get 2% from that item sort. Wont get more bonus no matter how many you equip beyond 1.


Oh lol, thats deceiving :/ .... Well there goes my hull space dreams... Thx for clarifying though.


Sun Feb 22, 2015 10:11 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: kikale mzungu extractors hull bonus calculation
This is the same for any inbuilt augmod. For example, equipping two Sniper's Spotty Beams won't give you double the radar bonus, unless they are differently modded and appear in different inventory stacks. Since KME can't be modded, you will never get the bonus more than once.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sun Feb 22, 2015 12:29 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.