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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
When AI is killed, coins inherit players ship velocity. That means it moves aways from player.
In my opinion, coin's velocity was intended to be inverted so it moves towards player, but it was overlooked in code. Last edited by Godsteel on Sun Sep 20, 2015 6:49 am, edited 1 time in total. |
Fri Aug 14, 2015 6:02 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
As my math teacher always used to say, check your signs.
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Fri Aug 14, 2015 6:58 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
They shouldn't even use game physics to fly to the player – it's very unreliable.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Aug 14, 2015 9:47 am |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
anilv wrote: They shouldn't even use game physics to fly to the player – it's very unreliable. True. If it were inverted, they would fly away form player when player moves away from killing site. It's bad either way. |
Fri Aug 14, 2015 9:50 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
anilv wrote: They shouldn't even use game physics to fly to the player – it's very unreliable. Direct deposit onto the player(s) responsible for the kill would be nice... |
Fri Aug 14, 2015 9:50 am |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
ShawnMcCall wrote: anilv wrote: They shouldn't even use game physics to fly to the player – it's very unreliable. Direct deposit onto the player(s) responsible for the kill would be nice... I think there were suggestions years ago to replace coins with bounties on AIs. Same way as bounties currently work, you would collect monies right after kill. |
Fri Aug 14, 2015 9:53 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: anilv wrote: They shouldn't even use game physics to fly to the player – it's very unreliable. Direct deposit onto the player(s) responsible for the kill would be nice... Or like they do in Diablo 3 (and probably a lot of other games) where the coins just fly directly to the player without having to use the game physics. Right now they have inertia which is really difficult to program properly. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Aug 14, 2015 10:02 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: ShawnMcCall wrote: anilv wrote: They shouldn't even use game physics to fly to the player – it's very unreliable. Direct deposit onto the player(s) responsible for the kill would be nice... Or like they do in Diablo 3 (and probably a lot of other games) where the coins just fly directly to the player without having to use the game physics. Right now they have inertia which is really difficult to program properly. Diablo 3 you have to walk over the pile of gold to pick it up. _________________ Lemon/Meo |
Fri Aug 14, 2015 5:33 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ELITE wrote: Diablo 3 you have to walk over the pile of gold to pick it up. Not if you have +pick up radius, right? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Aug 14, 2015 6:05 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: ELITE wrote: Diablo 3 you have to walk over the pile of gold to pick it up. Not if you have +pick up radius, right? All that does is make the area underneath you larger. You still have to walk "over" it. The circle is just bigger. _________________ Lemon/Meo |
Fri Aug 14, 2015 6:29 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I don't know what I'm remembering but I've definitely seen games where coins fly to you, they just don't restrict themselves to game physics.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Aug 14, 2015 7:15 pm |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
Bump, please fix.
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Sun Sep 20, 2015 6:38 am |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
Warping to coins make them spray all over galaxy with max speed. Please fix this shit.
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Sat Oct 17, 2015 6:19 am |
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