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Main: GodSteel
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Post [NOT FIXED] Coins initial velocity is inverted
When AI is killed, coins inherit players ship velocity. That means it moves aways from player.
In my opinion, coin's velocity was intended to be inverted so it moves towards player, but it was overlooked in code.


Last edited by Godsteel on Sun Sep 20, 2015 6:49 am, edited 1 time in total.

Fri Aug 14, 2015 6:02 am
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Post Re: Coins initial velocity is inverted
As my math teacher always used to say, check your signs.

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Fri Aug 14, 2015 6:58 am
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Post Re: Coins initial velocity is inverted
They shouldn't even use game physics to fly to the player – it's very unreliable.

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Fri Aug 14, 2015 9:47 am
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Post Re: Coins initial velocity is inverted
anilv wrote:
They shouldn't even use game physics to fly to the player – it's very unreliable.

True. If it were inverted, they would fly away form player when player moves away from killing site. It's bad either way.


Fri Aug 14, 2015 9:50 am
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Post Re: Coins initial velocity is inverted
anilv wrote:
They shouldn't even use game physics to fly to the player – it's very unreliable.


Direct deposit onto the player(s) responsible for the kill would be nice...


Fri Aug 14, 2015 9:50 am
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Post Re: Coins initial velocity is inverted
ShawnMcCall wrote:
anilv wrote:
They shouldn't even use game physics to fly to the player – it's very unreliable.


Direct deposit onto the player(s) responsible for the kill would be nice...


I think there were suggestions years ago to replace coins with bounties on AIs. Same way as bounties currently work, you would collect monies right after kill.


Fri Aug 14, 2015 9:53 am
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Post Re: Coins initial velocity is inverted
ShawnMcCall wrote:
anilv wrote:
They shouldn't even use game physics to fly to the player – it's very unreliable.


Direct deposit onto the player(s) responsible for the kill would be nice...


Or like they do in Diablo 3 (and probably a lot of other games) where the coins just fly directly to the player without having to use the game physics. Right now they have inertia which is really difficult to program properly.

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Fri Aug 14, 2015 10:02 am
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Post Re: Coins initial velocity is inverted
anilv wrote:
ShawnMcCall wrote:
anilv wrote:
They shouldn't even use game physics to fly to the player – it's very unreliable.


Direct deposit onto the player(s) responsible for the kill would be nice...


Or like they do in Diablo 3 (and probably a lot of other games) where the coins just fly directly to the player without having to use the game physics. Right now they have inertia which is really difficult to program properly.


Diablo 3 you have to walk over the pile of gold to pick it up.

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Fri Aug 14, 2015 5:33 pm
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Post Re: Coins initial velocity is inverted
ELITE wrote:
Diablo 3 you have to walk over the pile of gold to pick it up.


Not if you have +pick up radius, right?

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Fri Aug 14, 2015 6:05 pm
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Post Re: Coins initial velocity is inverted
anilv wrote:
ELITE wrote:
Diablo 3 you have to walk over the pile of gold to pick it up.


Not if you have +pick up radius, right?


All that does is make the area underneath you larger. You still have to walk "over" it. The circle is just bigger.

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Fri Aug 14, 2015 6:29 pm
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Post Re: Coins initial velocity is inverted
I don't know what I'm remembering but I've definitely seen games where coins fly to you, they just don't restrict themselves to game physics.

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Fri Aug 14, 2015 7:15 pm
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Post Re: Coins initial velocity is inverted
Bump, please fix.


Sun Sep 20, 2015 6:38 am
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Post Re: [NOT FIXED] Coins initial velocity is inverted
Warping to coins make them spray all over galaxy with max speed. Please fix this shit.


Sat Oct 17, 2015 6:19 am
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