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KonanCruss
Team: Rank: Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97
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Colonies
Hello, so I have this Colony which we terraformed, and has now 125% suitability, this has been done year 3 of the Colony. It had a positive growth rate at this point. We noticed on year 7, it had a negative population growth, even though it has 125% suitability (not a display bug) and a high Growth Factor(+367). It's on the planet Naked Steel in Prosperina. So it's possible that terraforming, makes colonies bugged?
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Mon Jan 18, 2016 5:29 am |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: Colonies
Unless you're not selling the colony rations it should never just start dying.
Theres been some issues with suitability.. I had hoped it would be fixed on reset but I fear the issue is still around.
_________________ ~DarkSteel / Auxilium
Universe Map: http://www.starsonata.com/map/
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Mon Jan 18, 2016 5:37 am |
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vampire2948
Team: Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384
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Re: Colonies
heylo wrote: Unless you're not selling the colony rations it should never just start dying.
Theres been some issues with suitability.. I had hoped it would be fixed on reset but I fear the issue is still around. Could you ask people on Traders if anyone is having the same issue? Seems like you probably have a few colonies. Would be nice to know if it is related to terraforming or not. Paladin,
_________________
newman233 wrote: <3 Pally
This guy gets my full Jiggle!
He is full of awesomesauce, and Jigglyness, buy from him!
Kanga
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Mon Jan 18, 2016 5:40 am |
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sabre198
Member
Team: Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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Re: Colonies
your base loses its soul on crash now
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Mon Jan 18, 2016 6:35 am |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: Colonies
vampire2948 wrote: heylo wrote: Unless you're not selling the colony rations it should never just start dying.
Theres been some issues with suitability.. I had hoped it would be fixed on reset but I fear the issue is still around. Could you ask people on Traders if anyone is having the same issue? Seems like you probably have a few colonies. Would be nice to know if it is related to terraforming or not. Paladin, Confirmed. Same shit as last uni. Randomly losing population on 125% suitability colonies.
_________________ ~DarkSteel / Auxilium
Universe Map: http://www.starsonata.com/map/
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Mon Jan 18, 2016 6:40 pm |
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sabre198
Member
Team: Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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Re: Colonies
It's not random, as long as you log all your characters with bases in straight after crash you won't lose any pop. Looks like I picked a good uni off
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Tue Jan 19, 2016 1:43 am |
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KonanCruss
Team: Rank: Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97
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Re: Colonies
Currently now it seems like it got fixed, and I didn't log my CA character. Maybe they fixed it?
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Tue Jan 19, 2016 3:30 am |
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fruits
Team: Rank: Main: Lupusregina Beta Level: 4903 Joined: Wed Nov 25, 2009 5:31 am Posts: 542
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Re: Colonies
Nope still bugged.. Selling pessies and rats to 125% suit col and it goes -7k ..
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Tue Jan 19, 2016 3:48 am |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: Colonies
sabre198 wrote: It's not random, as long as you log all your characters with bases in straight after crash you won't lose any pop. Looks like I picked a good uni off Has nothing to do with it. there hadn't been a crash since reset and all my chars had been logged in already and it still happened.
_________________ ~DarkSteel / Auxilium
Universe Map: http://www.starsonata.com/map/
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Tue Jan 19, 2016 4:22 am |
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Zeuss
Team: Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya
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Re: Colonies
This has nothing to do with crashes, I've noticed that sometimes when I dock it says my suitability is 18% on a 125% colony.
Redocking fixes the graphical error, but it still seems to fuck with pricing and population growth.
This is an image after I redocked to reset it:
This bullshit needs to be fixed.
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Tue Jan 19, 2016 4:54 am |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: Colonies
Zeuss wrote: This bullshit needs to be fixed.
_________________ ~DarkSteel / Auxilium
Universe Map: http://www.starsonata.com/map/
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Tue Jan 19, 2016 5:51 am |
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Zeuss
Team: Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya
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Re: Colonies
People are losing heaps of peasants to this, population growth on colonies +100% as compensation?
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Tue Jan 19, 2016 6:18 am |
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Zeuss
Team: Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya
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Re: Colonies
Hell loving this.
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Tue Jan 19, 2016 6:22 am |
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sabre198
Member
Team: Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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Re: Colonies
you need to equip a sekret item that stops colonists getting unhappy
in the picture above colony 2 pic was taken after his CA logged on, bases are not retaining trade skills.
you say theres been no crash but:
liberty.starsonata.com:3030 has been up for 1 day 18 hours. Its universe is 2 days 19 hrs old
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Tue Jan 19, 2016 8:55 am |
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Zeuss
Team: Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya
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Re: Colonies
sabre198 wrote: in the picture above colony 2 pic was taken after his CA logged on, bases are not retaining trade skills.
you say theres been no crash but:
liberty.starsonata.com:3030 has been up for 1 day 18 hours. Its universe is 2 days 19 hrs old
I haven't logged my CA on since I deployed the kits, the bases are resetting themselves by redocking, but as I said the growth stays the same. If it did indeed crash, it doesn't explain why this is constantly happening and not just a once off after the crash.
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Tue Jan 19, 2016 9:54 am |
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