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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Masterful wrote: ELITE wrote: Feels like an extra step that shouldn't be required of the attackers. They already won. What if they don't have another outpost slot? All of their kits just go abandoned lol. If they go abandoned in an unowned galaxy, they can just dock at them to claim them again. Or, they can just abandon them when the gal is dead and reclaim. If the defending team or a random spectator times it correctly, they get a free ada kit. It serves no purpose other than annoyance. _________________ Lemon/Meo |
Fri Feb 05, 2016 8:22 am |
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Team:
Rank: Soldier Main: Lupusregina Beta Level: 4903 Joined: Wed Nov 25, 2009 5:31 am Posts: 542 |
SDs missing 20% Crit Chance from class skills
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Sat Feb 06, 2016 11:01 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
fruits wrote: SDs missing 20% Crit Chance from class skills I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though. _________________ Lemon/Meo |
Sat Feb 06, 2016 11:26 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Event chat hasnt been displaying what you cant scoop when you have to much hull, pretty infuriating. Also, wasnt event chat suppose to show what everyone scoops? That has never worked also.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Feb 06, 2016 12:00 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
redalert150 wrote: Event chat hasnt been displaying what you cant scoop when you have to much hull, pretty infuriating. Also, wasnt event chat suppose to show what everyone scoops? That has never worked also. Good call, I'll add it to the list. _________________ Lemon/Meo |
Sat Feb 06, 2016 12:48 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Added a bug concerning warp 0 auto reveal.
_________________ Lemon/Meo |
Sun Feb 07, 2016 11:04 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
fruits wrote: SDs missing 20% Crit Chance from class skills Display bug. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Feb 07, 2016 6:56 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Projectiles fired from a location which is placed high on the Z axis will ignore collision code.
An example here is from Emphatic Mother. Mother Battlestation can fire projectiles from the top of the sun, and hit a target behind the asteroids, the wormhole, or even located behind spaceships which should have been hit due to the collision code. |
Tue Feb 09, 2016 4:00 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
andezrhode2a wrote: Projectiles fired from a location which is placed high on the Z axis will ignore collision code. An example here is from Emphatic Mother. Mother Battlestation can fire projectiles from the top of the sun, and hit a target behind the asteroids, the wormhole, or even located behind spaceships which should have been hit due to the collision code. This is intended: https://www.youtube.com/watch?v=tCcdbf2wLPc _________________ |
Tue Feb 09, 2016 4:36 am |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
ELITE wrote: fruits wrote: SDs missing 20% Crit Chance from class skills I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though. This is correct. I've done some testing and it definitely applies, but due to the original form of that skill (scaling with speed) it doesn't actually show in the ship window (like all situational skill bonuses). Should be fixed in the near future though. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 09, 2016 12:28 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
SI wrote: ELITE wrote: fruits wrote: SDs missing 20% Crit Chance from class skills I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though. This is correct. I've done some testing and it definitely applies, but due to the original form of that skill (scaling with speed) it doesn't actually show in the ship window (like all situational skill bonuses). Should be fixed in the near future though. Can you fix this as well while you're at it? andezrhode2a wrote: The Ship Details window applies an additional 100% critical hit strength to your critical hit damage, when checking the box "Show Crits?". _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Feb 09, 2016 1:25 pm |
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Team:
Rank: Director Main: hawk Level: 1366 Joined: Wed Dec 26, 2012 3:58 pm Posts: 115 |
ship info doesn't show damage increase with sniper analysis , i suspect that's same thing as the SD critical though
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Fri Feb 19, 2016 8:35 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
nobody285 wrote: ship info doesn't show damage increase with sniper analysis , i suspect that's same thing as the SD critical though I'm not sure if Sniper Analyser is a super item or how it works, but it's not a thing the window measures. _________________ Lemon/Meo |
Sat Feb 20, 2016 12:56 pm |
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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
There is no Argonaut Base Gear Blueprint Pack, while all the others are avaiable at any AI base.
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Wed Mar 02, 2016 6:02 am |
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Member
Team:
Rank: Main: Exo Level: 4586 Joined: Sat Feb 24, 2007 5:31 pm Posts: 62 |
Having to re-equip solar panels to benefit from them charging, depending on your distance from a solar body. Only a petty thing but it gets pretty annoying.
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Wed Apr 06, 2016 8:58 am |
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