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Team: Suns of Hades
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Post Re: Top Gameplay Bugs
Masterful wrote:
ELITE wrote:
Feels like an extra step that shouldn't be required of the attackers. They already won. What if they don't have another outpost slot? All of their kits just go abandoned lol.

If they go abandoned in an unowned galaxy, they can just dock at them to claim them again. Or, they can just abandon them when the gal is dead and reclaim.


If the defending team or a random spectator times it correctly, they get a free ada kit.

It serves no purpose other than annoyance.

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Fri Feb 05, 2016 8:22 am
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Post Re: Top Gameplay Bugs
SDs missing 20% Crit Chance from class skills :roll:


Sat Feb 06, 2016 11:01 am
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Post Re: Top Gameplay Bugs
fruits wrote:
SDs missing 20% Crit Chance from class skills :roll:


I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though.

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Sat Feb 06, 2016 11:26 am
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Post Re: Top Gameplay Bugs
Event chat hasnt been displaying what you cant scoop when you have to much hull, pretty infuriating. Also, wasnt event chat suppose to show what everyone scoops? That has never worked also.

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Sat Feb 06, 2016 12:00 pm
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Post Re: Top Gameplay Bugs
redalert150 wrote:
Event chat hasnt been displaying what you cant scoop when you have to much hull, pretty infuriating. Also, wasnt event chat suppose to show what everyone scoops? That has never worked also.


Good call, I'll add it to the list.

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Lemon/Meo


Sat Feb 06, 2016 12:48 pm
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Post Re: Top Gameplay Bugs
Added a bug concerning warp 0 auto reveal.

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Sun Feb 07, 2016 11:04 am
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Post Re: Top Gameplay Bugs
fruits wrote:
SDs missing 20% Crit Chance from class skills :roll:


Display bug.

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Sun Feb 07, 2016 6:56 pm
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Post Re: Top Gameplay Bugs
Projectiles fired from a location which is placed high on the Z axis will ignore collision code.

An example here is from Emphatic Mother. Mother Battlestation can fire projectiles from the top of the sun, and hit a target behind the asteroids, the wormhole, or even located behind spaceships which should have been hit due to the collision code.


Tue Feb 09, 2016 4:00 am
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Post Re: Top Gameplay Bugs
andezrhode2a wrote:
Projectiles fired from a location which is placed high on the Z axis will ignore collision code.

An example here is from Emphatic Mother. Mother Battlestation can fire projectiles from the top of the sun, and hit a target behind the asteroids, the wormhole, or even located behind spaceships which should have been hit due to the collision code.

This is intended: https://www.youtube.com/watch?v=tCcdbf2wLPc

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Tue Feb 09, 2016 4:36 am
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Post Re: Top Gameplay Bugs
ELITE wrote:
fruits wrote:
SDs missing 20% Crit Chance from class skills :roll:


I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though.


This is correct. I've done some testing and it definitely applies, but due to the original form of that skill (scaling with speed) it doesn't actually show in the ship window (like all situational skill bonuses). Should be fixed in the near future though.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Tue Feb 09, 2016 12:28 pm
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Post Re: Top Gameplay Bugs
SI wrote:
ELITE wrote:
fruits wrote:
SDs missing 20% Crit Chance from class skills :roll:


I believe we reported this before and it was a bug related to Ship Details not displaying the stat properly. I'll ask SI though.


This is correct. I've done some testing and it definitely applies, but due to the original form of that skill (scaling with speed) it doesn't actually show in the ship window (like all situational skill bonuses). Should be fixed in the near future though.


Can you fix this as well while you're at it?

andezrhode2a wrote:
The Ship Details window applies an additional 100% critical hit strength to your critical hit damage, when checking the box "Show Crits?".

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Tue Feb 09, 2016 1:25 pm
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Post Re: Top Gameplay Bugs
ship info doesn't show damage increase with sniper analysis , i suspect that's same thing as the SD critical though


Fri Feb 19, 2016 8:35 pm
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Post Re: Top Gameplay Bugs
nobody285 wrote:
ship info doesn't show damage increase with sniper analysis , i suspect that's same thing as the SD critical though


I'm not sure if Sniper Analyser is a super item or how it works, but it's not a thing the window measures.

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Sat Feb 20, 2016 12:56 pm
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Post Re: Top Gameplay Bugs
There is no Argonaut Base Gear Blueprint Pack, while all the others are avaiable at any AI base.


Wed Mar 02, 2016 6:02 am
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Post Re: Top Gameplay Bugs
Having to re-equip solar panels to benefit from them charging, depending on your distance from a solar body. Only a petty thing but it gets pretty annoying.


Wed Apr 06, 2016 8:58 am
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