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Team: The Great Armada
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Post Gunner Matter-/Antimatter Beams use range bonuses.
No supers are supposed to do that. Short video to demonstrate: https://youtu.be/ZC8BEuweW5c


Tue Nov 22, 2016 9:54 am
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Team: Eminence Front
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Post Re: Gunner Matter-/Antimatter Beams use range bonuses.
Thanks for the video. I'll forward it Ryan

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Tue Nov 22, 2016 10:17 am
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Post Re: Gunner Matter-/Antimatter Beams use range bonuses.
This remains unfixed a year later.


Sat Nov 18, 2017 7:01 pm
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Post Re: Gunner Matter-/Antimatter Beams use range bonuses.
I've added this to next week's meeting.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Sat Nov 18, 2017 8:53 pm
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Post Re: Gunner Matter-/Antimatter Beams use range bonuses.
Apparently, the super item currently stretches to hit its target even if that target is beyond its usual range. We're honestly not sure if this is intentional but it's considered a low priority item unless there is any exploit attached to it. Please advise if so.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Nov 21, 2017 5:47 pm
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