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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
So, a newer player named Aethal just ran afoul of a Plaguespace. I know they stick around until a reset, but even after the event is over, you can still enter them (Bug #1), get stuck and try to tow, but slaves get stuck because sleepy code (Bug #2), and each level requires a Neural Keysync to pass through (not a bug, but using Old DG System).
His slaves are stuck in one of those Plaguespaces, but as all Plaguespaces are named "Plaguespace", he'll have a harder time relating exactly which one the slaves are stuck in. _________________ Reddit Space Invaders! |
Tue Dec 06, 2016 4:40 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
This guy doesn't have any slaves in any Plaguespaces.
I'll fix up Plaguespace for next year. _________________ "What you mean you killed him cha cha cha?!" Support |
Tue Dec 06, 2016 6:56 pm |
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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Blue Dwarf wrote: This guy doesn't have any slaves in any Plaguespaces. I'll fix up Plaguespace for next year. Yeah because some friendly high levels kicked the door in and got them out an hour after I posted the topic. _________________ Reddit Space Invaders! |
Tue Dec 06, 2016 9:03 pm |
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Team:
Rank: Soldier Main: urzaserra2 Level: 5010 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
The plaguspaces could use the same type of treatment that the juxes got, with getting a unique identifier for each one.
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Thu Dec 08, 2016 11:40 am |
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