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Prefab Fighters Still Issues
http://forum.starsonata.com/viewtopic.php?f=92&t=63252
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Author:  hordequester [ Mon Aug 07, 2017 9:17 pm ]
Post subject:  Prefab Fighters Still Issues

So, the mission at the Junkyard to destroy prefabs has a couple issues:
1. It always takes the first fighters on the list regardless of the one you pick in the popup. Not a huge deal with generators.
2. It does not work on Rabbit Hunter Assistant and possibly other irregulars. This was the main reason I was looking forward to this feature and a bummer that it doesn't work on those.

Apologies if these issues are known or intended. Could not find anything on the forums about it already.

Author:  SunDog60 [ Wed Aug 09, 2017 1:50 am ]
Post subject:  Re: Prefab Fighters Still Issues

hordequester wrote:
So, the mission at the Junkyard to destroy prefabs has a couple issues:
1. It always takes the first fighters on the list regardless of the one you pick in the popup. Not a huge deal with generators.
2. It does not work on Rabbit Hunter Assistant and possibly other irregulars. This was the main reason I was looking forward to this feature and a bummer that it doesn't work on those.

Apologies if these issues are known or intended. Could not find anything on the forums about it already.


The Rabbit Hunter Assistant does not appear to be ship-bound, but if you can provide me with a list of regular fighters that are ship-bound and should be scrapped I would be happy to add them to the prefab fighter group that that mission consumes.

Author:  thecrazygamemaster [ Wed Aug 09, 2017 7:59 pm ]
Post subject:  Re: Prefab Fighters Still Issues

U wrong, SDawg
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