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Team:
Rank: Officer Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Blue Dwarf wrote: Imra: Pro-tip, take a screenshot where we can actually see it, IE, in a gal with lighting. I also don't think you can do transparent, I tried playing with alpha before on a texture map. It doesn't work very well. A Pro-Tip? _________________ |
Tue Apr 10, 2012 11:18 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Imra, do you mind making a lion with army skin, or teaching me how to do this i would love to play around with it.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Tue Apr 10, 2012 6:40 pm |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
It's colourful ^.^
Behold, my coloured pax slaves! Btw the Pax glow map has been resized due to the size limits _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Tue Apr 10, 2012 11:50 pm |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
If you can post just different color mods for the paxes (IE red, darker blue, purple etc.) for serenity and such that look good maybe they'll be put in. Paxes sorely need more color variety
_________________ |
Thu Apr 12, 2012 2:40 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Why didn't I do that!? I'll do that later tonight!
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Thu Apr 12, 2012 2:43 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
For some reason when I try to change the Christmasicus glow, it stays blue and has the paximinus glow. Anyone know why?
_________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Thu Apr 12, 2012 3:53 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
You probably need to edit the .xml code, idk how to do that though. Also which file do you change, I can't even figure out which one is the pax glow. XP
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Thu Apr 12, 2012 3:58 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Actually.. it is linked to the paximinus glow.. and the xml doesn't even show how D:
Oh by the way, the paximinus glow is PaxianGlowCyan and the Christmasicus glow is PaxianGlowGreen (supposed to be anyway) _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Thu Apr 12, 2012 4:16 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
We can't manipulate glow maps dynamically. In Client 1 we used the same image for all the Paxian ships (scaled, of course) and applied a glowcolour on it (which we set in the hull balance sheet to be to exported to the XML). But the glowcolour tag doesn't work because of new code in the client. All the Pax ships still have the same ship visage index (the number we used after SpaceShip*.png in C1, and the number listed in ships.xml). We can't even really hack it in like we could in C1, unless the glow was just static (no fading, Pax Xmas would need thinking about). Bleh, maybe I can bug one of the programmers to fix it.
_________________ "What you mean you killed him cha cha cha?!" Support |
Thu Apr 12, 2012 8:07 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Cool, thanks for the info.
_________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Thu Apr 12, 2012 8:12 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Blue Dwarf wrote: We can't even really hack it in like we could in C1, unless the glow was just static (no fading, Pax Xmas would need thinking about). Bleh, maybe I can bug one of the programmers to fix it. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Apr 12, 2012 4:55 pm |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Well.. did this patch change any linkage between the paximinus, christmasicus, serenity, and the selenilogica?
_________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Thu Apr 12, 2012 8:37 pm |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Found out how to make transparent ship textures.
But the texture has to be a png file _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Fri Apr 13, 2012 8:40 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
How do i add the tractor rings?
_________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Sat Apr 14, 2012 8:28 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
They're most likely generated by the code. IIRC, a tractor is a SOB (space object) type just like a plasma (projectile) or laser. So it'd be coded into the tractor sob, not something that is particularly easy to get at, or use. I would have had a better idea in C1. But in C2, no idea.
_________________ "What you mean you killed him cha cha cha?!" Support |
Sat Apr 14, 2012 8:34 am |
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