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Post Reaver+ Texture
Another wonderful texture I hope is added...
Also curious, I noticed that the bottom right corner part of the texture isnt actually on the ship (as far as I can see) is this supposed to be the glow for the centre part? If so it might need adjusting, as well as on the regular reaver.


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Blue Dwarf wrote:
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Fri Apr 27, 2012 10:03 am
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Post Re: Reaver+ Texture
Yeah, Reavers have no glows in C2... :(

Anywho, you should post the green one here. :P

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Neba wrote:
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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Fri Apr 27, 2012 12:27 pm
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Post Re: Reaver+ Texture
shawn_mccall wrote:
Anywho, you should post the green one here. :P


/signed to both of them

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Fri Apr 27, 2012 12:33 pm
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Post Re: Reaver+ Texture
Why lime green?

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Fri Apr 27, 2012 6:02 pm
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Post Re: Reaver+ Texture
Tomzta09 wrote:
Why lime green?

It's a Gunner HF primarily, and mining weapons are green.

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Fri Apr 27, 2012 6:04 pm
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Post Re: Reaver+ Texture
I have no idea what shade of green Lime is >.<

ill do what I can, ill make some parts of it black, seeing as thats what you 2 keep pestering about.

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Fri Apr 27, 2012 6:07 pm
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Post Re: Reaver+ Texture
Already done.

viewtopic.php?f=107&t=51806

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Fri Apr 27, 2012 6:17 pm
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Post Re: Reaver+ Texture
Bumping this to be added.

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Blue Dwarf wrote:
Statistically, they haven't changed.

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Fri Jul 06, 2012 9:41 am
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Post Re: Reaver+ Texture
C2 Reaver is absolute shit.

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Fri Jul 13, 2012 1:14 pm
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Post Re: Reaver+ Texture
Its still quite ugly...

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Wed Aug 15, 2012 1:39 pm
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Post Re: Reaver+ Texture
shawn_mccall wrote:
Its still quite ugly...

Reaver ship from Serenity
Image

It's not supposed to look beautiful.

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Aug 15, 2012 7:50 pm
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Post Re: Reaver+ Texture
Camsy wrote:
shawn_mccall wrote:
Its still quite ugly...

Reaver ship from Serenity
Image

It's not supposed to look beautiful.


The Reavers from Serenity weren't flying solid gold ship that would look at home on the necklace of some heinous rapper, good sir... =P

I believe the Reaver+ is now the ship that Goldenboy Generals fly into very golden battles, and all the goldenboy coins worship them as goldenboy gods.

If you are not picking up on what I am saying here it is that being a giant flashy golden ship is no bueno. Especially for the Reaver which is supposed to be badass not "He went to Jared!!!"

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Wed Aug 15, 2012 8:28 pm
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Post Re: Reaver+ Texture
I'm not quite sure I understand? If you think that reaver+ that I made looks gold then I'd suggest you get your eye's checked or replace your computer monitor.

All I tried to do with the reaver+ is make it look close to what the original c1 version looked like without having to change any the .obj file.
Original
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Mine


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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Aug 15, 2012 8:44 pm
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Post Re: Reaver+ Texture
I like yours, I'm referring tot he current one =P


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_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Wed Aug 15, 2012 8:49 pm
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Post Re: Reaver+ Texture
shawn_mccall wrote:
I like yours, I'm referring tot he current one =P

Oh cool, :P

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Aug 15, 2012 8:50 pm
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