Star Sonata
http://forum.starsonata.com/

Textures
http://forum.starsonata.com/viewtopic.php?f=94&t=43809
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Author:  JeffL [ Sat Mar 05, 2011 3:29 pm ]
Post subject:  Re: Textures

Looks good. Will push it out to the testers later today.

Author:  Javatech [ Sun Mar 06, 2011 6:54 am ]
Post subject:  Re: Textures

I really don't like the new Death Striker. DS was a very sexy sleek ship and in C2 looks fat, plastic and boxy. To me it looks less like a Wing IV and more of a Retro Zebu now.

Author:  Feathers [ Sun Mar 06, 2011 7:56 am ]
Post subject:  Re: Textures

I too am not a fan of the DS and want to redo it at some point, but it has an animation right now that works and I am not willing to touch it just yet lest that breaks. Don't worry too much about current ship models. The current line of buisness is to finish new and old ones that dont exist. After that is done everyone can start sinking thier teeth into models like the DS. Though we do need some plus versions so keep that up.

Author:  basebot [ Sun Mar 06, 2011 12:05 pm ]
Post subject:  Re: Textures

Feathers wrote:
I too am not a fan of the DS and want to redo it at some point, but it has an animation right now that works and I am not willing to touch it just yet lest that breaks. Don't worry too much about current ship models. The current line of buisness is to finish new and old ones that dont exist. After that is done everyone can start sinking thier teeth into models like the DS. Though we do need some plus versions so keep that up.



I think DS could use a bit more detail. It looks nice ingame, just lacks a bit on the texture.

I just used the DS scheme and recolored for the + version, but after all ships are done I'll go work on the details for DS etc.

Author:  HAL [ Mon Mar 07, 2011 1:26 am ]
Post subject:  Re: Textures

I think the fundamental problem with this death striker model is that it isn't organic enough. For the 2d deathstriker, it looks like the spikes are flowing out as an extension of the ship, like claws. For the 3d death striker it looks like someone glued on some spikes and the effect falls flat in comparison.

That is just my opinion, and hopefully gives a general idea of how to fix the DS so it is sleeker and sexier and the model is worthy of such an iconic ship.

Author:  cgcgames4 [ Mon Mar 07, 2011 8:35 am ]
Post subject:  Re: Textures

yeah i noticed that ill whip up a model for it soon. if someone can texmap it for me. since i know i wont do it justice (im pretty fail with tex maps, im only good at modifying them to make them look better).

atm the model is fail.

Author:  Javatech [ Mon Mar 07, 2011 10:41 am ]
Post subject:  Re: Textures

DS should be an open claw in my opinion. 6 spikes not 4. We don't see the other 2 because of the current Top Down view.

Author:  Battlecruiser23 [ Mon Mar 07, 2011 10:45 am ]
Post subject:  Re: Textures

Javatech wrote:
DS should be an open claw in my opinion. 6 spikes not 4. We don't see the other 2 because of the current Top Down view.


Indeed.

It should also have more depth between the "outer" ledge and the "inner" zones.

It seems that most SS ships in C1 show that there is depth, yet in C2, it is shown that the "depth" was all an illusion. People like to see 3Dimensional things since we are, in fact, 3Dimensional too. I doubt people like to look at cardboard, if they're used to 3x3x3.

Author:  cgcgames4 [ Mon Mar 07, 2011 8:25 pm ]
Post subject:  Re: Textures

still working on it. just wanted to see what you guys thought so far

Author:  Battlecruiser23 [ Mon Mar 07, 2011 9:15 pm ]
Post subject:  Re: Textures

Nice...Spider...but not a DS.

Make sure you include this with a picture of a real spider for Beelze.
Let's focus on C2 for now, and do this after release?

Author:  DarthFirebert [ Mon Mar 07, 2011 9:23 pm ]
Post subject:  Re: Textures

There was a really nice DS in the Custom Ships and Graphics thread In Misc I think, if someone wants to go dig for it. I would, but I need to go get a shot of Doctor Who to top off a long day. :mrgreen:

Author:  cgcgames4 [ Mon Mar 07, 2011 9:31 pm ]
Post subject:  Re: Textures

Finished of the model.

Author:  Battlecruiser23 [ Mon Mar 07, 2011 10:22 pm ]
Post subject:  Re: Textures

Can you make the back more rectangular, rather than a parabola?

Author:  cgcgames4 [ Mon Mar 07, 2011 10:36 pm ]
Post subject:  Re: Textures

i could but it means i have to redo the spikes. I wanted to get the organic fell of a claw. which i think it came out pretty well

also changed the material on it real quick. blue just looked wired lol. I work on a texture map in a bit.

also thinking about what animation i can do. I am thinking having the claws flat then pop open when you start to attack. but im not sure yet. What do you guys think?

Author:  basebot [ Tue Mar 08, 2011 1:23 am ]
Post subject:  Re: Textures

Churchill, do you play c2?
If not...
Image
Off these forums.

For the rest.

I really like the submissions. But do you guys play c2, and have seen the animation in it?
Its spikes retract.

Imho, it could use a little flattening, making it more streamlined and making the spikes look like they actually are part of the ship instead of glued on, like said before. And the texture could use more details. That's it, really, I think.

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