Star Sonata
http://forum.starsonata.com/

Textures
http://forum.starsonata.com/viewtopic.php?f=94&t=43809
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Author:  DarthFirebert [ Tue Mar 08, 2011 1:44 am ]
Post subject:  Re: Textures

basebot wrote:
I really like the submissions. But do you guys play c2, and have seen the animation in it?
Its spikes retract.
.


BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer.

Author:  basebot [ Tue Mar 08, 2011 2:02 am ]
Post subject:  Re: Textures

It's f-ing awesome like this.

That might be cool too, but trust me, this effect is cool too.

Darth, didn't you have c2 too? I'll show you some time later today.

Author:  cgcgames4 [ Tue Mar 08, 2011 2:05 am ]
Post subject:  Re: Textures

DarthFirebert wrote:
basebot wrote:
I really like the submissions. But do you guys play c2, and have seen the animation in it?
Its spikes retract.
.


BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer.


thats what im thinking of doing on my model i made. also retracting spikes makes no sense, that is far from what it fells and looks like in c1. For me i would think of it as a claw that opens and closes like the x-wing.

Author:  DarthFirebert [ Tue Mar 08, 2011 2:16 am ]
Post subject:  Re: Textures

basebot wrote:
It's f-ing awesome like this.

That might be cool too, but trust me, this effect is cool too.

Darth, didn't you have c2 too? I'll show you some time later today.


I do, I'll shout out in All chat when I'm on.

Author:  HAL [ Tue Mar 08, 2011 9:53 am ]
Post subject:  Re: Textures

cgcgames4 wrote:
i could but it means i have to redo the spikes. I wanted to get the organic fell of a claw. which i think it came out pretty well


I really really like this model, it is definitely leaps and bounds ahead of the old model. Very good work in my opinion. It could perhaps use a few tweaks to smooth out the intersections of the various parts, but overall I think it is good as it is.

As for animations, I agree with the idea for an x-wing like animation (if it is possible).

Author:  JeffL [ Tue Mar 08, 2011 12:54 pm ]
Post subject:  Re: Textures

What's the poly count?

Also, I wouldn't want to replace an animating model with a non-animating model. Ideally, every model should either have some kind of idle animation or combat animation.

Author:  cgcgames4 [ Tue Mar 08, 2011 7:55 pm ]
Post subject:  Re: Textures

ill be animating it soon. but i have no way of testing if it works in game. I have asked a few people to see if they can tex map it since im not very good at that area.

the final poly count after the few edits i did is 1436.

Author:  cgcgames4 [ Tue Mar 08, 2011 8:03 pm ]
Post subject:  Re: Textures

I do have a copy of the mesh viewer so i figured i show what it looks like in there.

There is no tex map. well i though a random one on there so you can see the lighting affect better.

Author:  JeffL [ Tue Mar 08, 2011 9:22 pm ]
Post subject:  Re: Textures

Looking pretty good. Just need to get it textured.

Author:  DarthFirebert [ Tue Mar 08, 2011 9:24 pm ]
Post subject:  Re: Textures

JeffL wrote:
Looking pretty good. Just need to get it textured.


That'll likely be me doing that. Just need to get a (working) link to somewhere I can download the model from cgc.

Author:  cgcgames4 [ Tue Mar 08, 2011 9:36 pm ]
Post subject:  Re: Textures

I sent you another private message. if it isnt working do you have msn or skype? if you do send me it in a PM and ill add you. then i can just send it to you manually.

Author:  cgcgames4 [ Wed Mar 09, 2011 11:18 pm ]
Post subject:  Re: Textures

here is a youtube vid of the model and the animation. There is no tex map on it atm.

Tex map is being working on by Darth.

http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata

Author:  DarthFirebert [ Wed Mar 09, 2011 11:24 pm ]
Post subject:  Re: Textures

cgcgames4 wrote:
here is a youtube vid of the model and the animation. There is no tex map on it atm.

Tex map is being working on by Darth.

http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata


Nice. I'll get on to this texture once I'm done with the Blue Photon models.

Author:  Javatech [ Thu Mar 10, 2011 9:03 am ]
Post subject:  Re: Textures

Way too round for my preference in the rear and sides. Other than that much better than the current DS.

Author:  HAL [ Thu Mar 10, 2011 9:20 am ]
Post subject:  Re: Textures

Javatech wrote:
Way too round for my preference in the rear and sides. Other than that much better than the current DS.


Why is round necessarily a bad thing? I like it that way, but then again I just generally don't like blocky space ships. Maybe it is just a matter of preference.

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