Star Sonata http://forum.starsonata.com/ |
|
Textures http://forum.starsonata.com/viewtopic.php?f=94&t=43809 |
Page 3 of 5 |
Author: | DarthFirebert [ Tue Mar 08, 2011 1:44 am ] |
Post subject: | Re: Textures |
basebot wrote: I really like the submissions. But do you guys play c2, and have seen the animation in it? Its spikes retract. . BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer. |
Author: | basebot [ Tue Mar 08, 2011 2:02 am ] |
Post subject: | Re: Textures |
It's f-ing awesome like this. That might be cool too, but trust me, this effect is cool too. Darth, didn't you have c2 too? I'll show you some time later today. |
Author: | cgcgames4 [ Tue Mar 08, 2011 2:05 am ] |
Post subject: | Re: Textures |
DarthFirebert wrote: basebot wrote: I really like the submissions. But do you guys play c2, and have seen the animation in it? Its spikes retract. . BUT, the don't have to retract. We can always change it to be an X-Wing-like open and close motion, which I personally think would be awesomer. thats what im thinking of doing on my model i made. also retracting spikes makes no sense, that is far from what it fells and looks like in c1. For me i would think of it as a claw that opens and closes like the x-wing. |
Author: | DarthFirebert [ Tue Mar 08, 2011 2:16 am ] |
Post subject: | Re: Textures |
basebot wrote: It's f-ing awesome like this. That might be cool too, but trust me, this effect is cool too. Darth, didn't you have c2 too? I'll show you some time later today. I do, I'll shout out in All chat when I'm on. |
Author: | HAL [ Tue Mar 08, 2011 9:53 am ] |
Post subject: | Re: Textures |
cgcgames4 wrote: i could but it means i have to redo the spikes. I wanted to get the organic fell of a claw. which i think it came out pretty well I really really like this model, it is definitely leaps and bounds ahead of the old model. Very good work in my opinion. It could perhaps use a few tweaks to smooth out the intersections of the various parts, but overall I think it is good as it is. As for animations, I agree with the idea for an x-wing like animation (if it is possible). |
Author: | JeffL [ Tue Mar 08, 2011 12:54 pm ] |
Post subject: | Re: Textures |
What's the poly count? Also, I wouldn't want to replace an animating model with a non-animating model. Ideally, every model should either have some kind of idle animation or combat animation. |
Author: | cgcgames4 [ Tue Mar 08, 2011 7:55 pm ] |
Post subject: | Re: Textures |
ill be animating it soon. but i have no way of testing if it works in game. I have asked a few people to see if they can tex map it since im not very good at that area. the final poly count after the few edits i did is 1436. |
Author: | cgcgames4 [ Tue Mar 08, 2011 8:03 pm ] |
Post subject: | Re: Textures |
I do have a copy of the mesh viewer so i figured i show what it looks like in there. There is no tex map. well i though a random one on there so you can see the lighting affect better. |
Author: | JeffL [ Tue Mar 08, 2011 9:22 pm ] |
Post subject: | Re: Textures |
Looking pretty good. Just need to get it textured. |
Author: | DarthFirebert [ Tue Mar 08, 2011 9:24 pm ] |
Post subject: | Re: Textures |
JeffL wrote: Looking pretty good. Just need to get it textured. That'll likely be me doing that. Just need to get a (working) link to somewhere I can download the model from cgc. |
Author: | cgcgames4 [ Tue Mar 08, 2011 9:36 pm ] |
Post subject: | Re: Textures |
I sent you another private message. if it isnt working do you have msn or skype? if you do send me it in a PM and ill add you. then i can just send it to you manually. |
Author: | cgcgames4 [ Wed Mar 09, 2011 11:18 pm ] |
Post subject: | Re: Textures |
here is a youtube vid of the model and the animation. There is no tex map on it atm. Tex map is being working on by Darth. http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata |
Author: | DarthFirebert [ Wed Mar 09, 2011 11:24 pm ] |
Post subject: | Re: Textures |
cgcgames4 wrote: here is a youtube vid of the model and the animation. There is no tex map on it atm. Tex map is being working on by Darth. http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata Nice. I'll get on to this texture once I'm done with the Blue Photon models. |
Author: | Javatech [ Thu Mar 10, 2011 9:03 am ] |
Post subject: | Re: Textures |
Way too round for my preference in the rear and sides. Other than that much better than the current DS. |
Author: | HAL [ Thu Mar 10, 2011 9:20 am ] |
Post subject: | Re: Textures |
Javatech wrote: Way too round for my preference in the rear and sides. Other than that much better than the current DS. Why is round necessarily a bad thing? I like it that way, but then again I just generally don't like blocky space ships. Maybe it is just a matter of preference. |
Page 3 of 5 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |