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Post Absentis and Absconditus
<ship index="261">
<default>
<model>Absentis.obj</model>
<texture>Absentis.png</texture>
</default>
<combat/>
<travel/>
</ship>

<ship index="145">
<default>
<model>Absentis.obj</model>
<texture>Absconditus.png</texture>
</default>
<combat/>
<travel/>
</ship>


Engine points need fixing, so someone....
Glow to come on the absentis

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Sat Mar 05, 2011 8:19 am
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Post Re: Absentis and Absconditus
I would fix the engine mounts but we don't have the model or texture yet :cry: i want my absentis

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Sat Mar 05, 2011 2:23 pm
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Post Re: Absentis and Absconditus
I think there's currently a bug where indexes above 255 won't show.

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Sat Mar 05, 2011 2:50 pm
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Post Re: Absentis and Absconditus
Mine shows now jeff, i fixed some hanging thing and it works, so just check the </ship> and <ship> 's

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Sat Mar 05, 2011 3:57 pm
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Post Re: Absentis and Absconditus
As proof of concept i plugged in the basic spacerat info with index 262 (absentis), and now my absentis looks like a space rat instead of being invisible. Soo... just give me the absentis files and ill make it work.

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Sat Mar 05, 2011 7:54 pm
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Post Re: Absentis and Absconditus
Its uploaded into the SVN so it should be in the next release.

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Sat Mar 05, 2011 10:52 pm
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Post Re: Absentis and Absconditus
Absconditus and Absentis Engine mounts. it was almost right placement to begin with but just a bit towards the top side of the ship, looked off. Fixed now :-D
Code:
  <ship index="145">
    <default>
      <model>Absentis.obj</model>
      <texture>Absconditus.png</texture>
      <enginemounts>
        <mount0>0,-2.8,-25.5</mount0>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
  </ship>

Code:
  <ship index="261">
    <default>
      <model>Absentis.obj</model>
      <texture>Absentis.png</texture>
      <enginemounts>
        <mount0>0,-2.8,-25.5</mount0>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
  </ship>

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Wed Mar 09, 2011 9:25 pm
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