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Post Death Strikers
Here's what I have for the Death Strikers so far. I made a minor tweak to the model since there was some odd geometry, so I'll email my version to Jeff tomorrow. My plan is to have the Death Striker + glow like a cinder when out of the sunlight.


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Fri Mar 11, 2011 12:51 am
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Post Re: Death Strikers
The Death Striker variants:


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Fri Mar 11, 2011 12:53 am
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Post Re: Death Strikers
That DS+ looks sexy.

But this isn't how I picutered it in 3D :(

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Fri Mar 11, 2011 1:02 am
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Post Re: Death Strikers
blacker2359 wrote:
That DS+ looks sexy.

But this isn't how I picutered it in 3D :(


How'd you picture it? (-Death- made the model, I just did the textures on this one.)

Edit: At any rate, do you like this new version?

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Fri Mar 11, 2011 1:36 am
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Post Re: Death Strikers
any changes you make you will have to send it back to me first. other wise the animation wont work properly.

also for anyone who hasnt seen the animation video, you can watch it here.

http://www.youtube.com/watch?v=V95SD1WU ... tube_gdata

also the normal death striker map could do with some work. and i think the +version is a bit over the top.

normal version doesnt have much detial. i think it be nice with some of the panal looking things to be on the DS.

download/file.php?id=2921&mode=view

kinda like what you did there.

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Fri Mar 11, 2011 1:54 am
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Post Re: Death Strikers
The black with white spots you have on the wings in the plus version will probably look really good in the game. The game currently automatically generates bump/normal maps from the texture map, so it really like high contrasts in the textures like that. This is a reason you might consider a little bit more contrast in the rest of the textures, but make sure not to make any feature too small, or else it won't really show up. DS is already really small anyway.

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Fri Mar 11, 2011 2:52 am
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Post Re: Death Strikers
Not a huge fan of the ovely smooth look there, Needs more detail, texture and model. I can try do do a base texture and model if needed, i really like the dirrection you went with the textures though, just need a better base to work that concept on.

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Fri Mar 11, 2011 10:46 am
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Post Re: Death Strikers
I can add hull panels to it when I get home. Right now the model is hovering around 1000-1500 polygons I think, so I don't know how much more would be practical to add model-wise for a light fighter.

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Fri Mar 11, 2011 11:42 am
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Post Re: Death Strikers
Looks very nice ;) How hard would it be to make the animation move smoothly on two axises?
EDIT: well my visual graph didnt work very well, instead of them just moving just as Y (height +/-) have it move on x aswell, pulling the back of the claws closer around your thrusters and widening the distance from each of the tips.
I think it would give it the feeling of the claw opening up to rain all hell.


Last edited by LethalLoki on Fri Mar 11, 2011 7:34 pm, edited 1 time in total.

Fri Mar 11, 2011 2:53 pm
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Post Re: Death Strikers
Feathers wrote:
Not a huge fan of the ovely smooth look there, Needs more detail, texture and model. I can try do do a base texture and model if needed, i really like the dirrection you went with the textures though, just need a better base to work that concept on.


compared to the first model made. the DS is way better like that. for a organic ship its ment to be smooth. Also reason most people like it is because of the claw. when open the claw looks like its going to rip you lol.

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Fri Mar 11, 2011 7:05 pm
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Post Re: Death Strikers
Thats like telling me that the USAF's F22 Raptors are organic.
The DS is a human craft, built by humans(or at least we assume human). It may seem organic, but it's as organic as your plastic spoon.

Organic ships are tagged organic, and as of now, unpilotable.

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Fri Mar 11, 2011 8:33 pm
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Post Re: Death Strikers
Battlecruiser23 wrote:
Thats like telling me that the USAF's F22 Raptors are organic.
The DS is a human craft, built by humans(or at least we assume human). It may seem organic, but it's as organic as your plastic spoon.

Organic ships are tagged organic, and as of now, unpilotable.


But this does not prevent the ship from having an organic-shpped hull even if it is mechanical.

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Fri Mar 11, 2011 10:06 pm
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Post Re: Death Strikers
For once i agree with churchill; he's at least correct as far as the nomenclature goes. The correct phrase would be "Organic shaped" or something like that.

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Fri Mar 11, 2011 10:20 pm
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Post Re: Death Strikers
My take on it, 1.2k polys, bits on the top added about 400, but add allot to the character of the model.

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Fri Mar 11, 2011 10:43 pm
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Post Re: Death Strikers
Feathers wrote:
My take on it, 1.2k polys, bits on the top added about 400, but add allot to the character of the model.

Body looks really nice, spikes kinda lost their RaWrness though

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Fri Mar 11, 2011 11:32 pm
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