Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Dev Team
User avatar
Main: Xipe Totec
Level: 2

Joined: Sat Aug 29, 2009 11:10 am
Posts: 400
Post Re: My List of Ship Fixes
One way to reduce the "fuzzy" look is to make the glow map darker. This means less glow but also allot less fuzz which can make it look pretty good even if its dimmer.

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Wed May 25, 2011 6:57 am
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes
Very interesting points

With all of that said...

My first attempt at a glow map on the Behemoth.
Image

Behemoth near bright sun.
Image

Behemoth near dark sun.
Image

Any and all comments are necessary before I continue with these! I need to perfect this before moving on.

_________________
Time flies when you're throwing clocks.
Image


Wed May 25, 2011 5:00 pm
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes
Please copy and save all pictures before they are deleted off of imgur.com!

Edit: Never mind the above statement.

Between each of these downtimes Jeff, I was able to test these (mostly) :)

Behemoth
http://i.imgur.com/NNJ3t.jpg
Code:
   <ship index="30">
      <default>
         <model>Behemoth.obj</model>
         <texture>Behemoth.jpg</texture>
         <glowmap>BehemothGlowMap.jpg</glowmap>
         <enginemounts>
            <mount0>0.0,  10.0, -82.0</mount0>
         </enginemounts>
      </default>
      <combat/>
      <travel/>
   </ship>


Behemoth+
http://i.imgur.com/lPqAY.jpg
Code:
   <ship index="181">
    <default>
      <model>Behemoth.obj</model>
      <texture>Behemoth+.jpg</texture>
      <enginemounts>
        <mount0>0.0, 10.0, -82.0</mount0>
      </enginemounts>
      <glowmap>Behemoth+GlowMap.jpg</glowmap>
    </default>
    <combat/>
    <travel/>
  </ship>


Leviathan
http://i.imgur.com/CUrit.jpg
Code:
  <ship index="46">
    <default>
      <model>Leviathan.obj</model>
      <texture>Leviathan.jpg</texture>
     <glowmap>LeviathanGlowMap.jpg</glowmap>
      <enginemounts>
        <mount0>0.0, -4.2, -64.0</mount0>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
  </ship>


Leviathon+
http://i.imgur.com/RQiwu.jpg
Code:
   <ship index="182">
    <default>
      <model>Leviathan.obj</model>
      <texture>Leviathon+.jpg</texture>
     <glowmap>Leviathon+GlowMap.jpg</glowmap>
      <enginemounts>
        <mount0>0,-4.2,-64.0</mount0>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
   </ship>


Big Green/Agememmnon
http://i.imgur.com/C7oh0.jpg
Code:
   <ship index="8">
      <default>
         <model>BigGreenAgamemnon.obj</model>
         <texture>BigGreenAgamemnon.jpg</texture>
         <glowmap>BigGreenAgamemnonGlowMap.jpg</glowmap>
         <enginemounts>
            <mount0>0.0, 10.0, -35.0</mount0>
         </enginemounts>
      </default>
      <combat/>
      <travel/>
   </ship>

And also for the Agememmnon+
Code:
  <ship index="192">
    <default>
      <model>BigGreenAgamemnon.obj</model>
      <texture>BigGreenAgamemnon+.jpg</texture>
     <glowmap>BigGreenAgamemnonGlowMap.jpg</glowmap>
      <enginemounts>
        <mount0>0,0,-30</mount0>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
  </ship>


Green Battleship
http://i.imgur.com/8SGEn.jpg
Code:
   <ship index="169">
      <default>
         <model>BigGreenBattleship.obj</model>
         <texture>BigGreenBattleship.jpg</texture>
         <glowmap>BigGreenBattleshipGlowMap.jpg</glowmap>
         <enginemounts>
         <mount0>40.0, 25.0, -125.0</mount0>
         <mount1>-40ss.0, 25.0, -125.0</mount1>
      </enginemounts>
      </default>
      <combat/>
      <travel/>
   </ship>


Happy testing!
All comments are welcome, that's the only way I know which direction I'm going with these, based on what you guys want, and what is even possible.

_________________
Time flies when you're throwing clocks.
Image


Last edited by Gamepro08 on Fri May 27, 2011 12:59 am, edited 1 time in total.

Thu May 26, 2011 7:51 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: My List of Ship Fixes
Gamepro08 wrote:
Please copy and save all pictures before they are deleted off of imgur.com!


Use imageshack.us fool.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu May 26, 2011 9:09 pm
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes
I dont really find a use for albums, or having to keep anything in an account, anymore. If an image goes down, I'll put it back up. Individual images last pretty much forever, but I uploaded these all at the same time, so it may or may not get deleted.

Edit:

aibase3
http://i.imgur.com/AaVkX.jpg
Code:
   <aibase index="3">
      <default>
         <model>aibase3.x</model>
         <texture>aibase3.png</texture>
         <glowmap>aibase3GlowMap.jpg</glowmap>
         <startframe>1</startframe>
      </default>
   </aibase>


Edit2:
-Deleted-

Edit3:
To Churchill- Oh I see now, images disappear from the original upload page, but they don't ever get deleted anyways. So its all good, no accounts needed :)

Edit4:

Okay, so it seems Glow maps dont work for AI stations. Cool. Focusing on ships then.

Guardian of Warp 4
http://i.imgur.com/Bkvb5.jpg
Code:
   <ship index="120">
      <default>
         <model>GuardianofW4mesh.obj</model>
         <texture>GuardianofW4.jpg</texture>
         <glowmap>GuardianofW4GlowMap.jpg</glowmap>
      </default>
      <combat/>
      <travel/>
   </ship>


Rosemary Class (At least until you guys get the off/on glows working, like on Paxian ships)
http://i.imgur.com/Q13Gs.jpg
Code:
  <ship index="85">
    <default>
      <model>Rosemary.obj</model>
      <texture>Rosemary.jpg</texture>
     <glowmap>RosemaryGlowMap.jpg</glowmap>
      <enginemounts>
        <mount0>-9.0, 0.0, -30.0</mount0>
        <mount1>9.0, 0.0, -30.0</mount1>
      </enginemounts>
    </default>
    <combat/>
    <travel/>
  </ship>

_________________
Time flies when you're throwing clocks.
Image


Thu May 26, 2011 9:14 pm
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes
Updated all ships on first page to reflect all GlowMap or other changes. All updated ships have 5/27/11 as the date, so you can Ctrl + F that date to scroll through the changes.

_________________
Time flies when you're throwing clocks.
Image


Fri May 27, 2011 5:37 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: My List of Ship Fixes/Changes
I was looking at your glowmaps and wondering why they are so dark? I looked at what's currently the Behemoth glowmap and see that it's just awful quality and highly pixelated. Were you maybe just trying to get rid of the pixelation? I think I made a better version of the Behemoth glowmap by selecting the windows of the texture using magic wand and then running a 1 pixel blur over it to anti-alias the lights.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Fri May 27, 2011 10:19 pm
Profile WWW
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes/Changes
Actually I purposefully made them like that as I decreased the size of the glow. Glow for most of the ships, even when this dark, looks very fuzzy and highly distracting. Lowering brightness gave them better glows.

However, now that the glowmaps are finished I can go back and remake them based on the current size and brightness I got to via pixilizing to make the areas of glow smaller and darker.

Edit: actually the behemoth glowmap was made by someone else, I just added to it. But yeah, remaking em.

_________________
Time flies when you're throwing clocks.
Image


Fri May 27, 2011 10:45 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: My List of Ship Fixes/Changes
I just uploaded my take on a Behemoth glow map to the repository if you run your C2 patchbot.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Sat May 28, 2011 12:20 am
Profile WWW
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes/Changes
Here's the issue with how brightness greatly affects glowmaps.

-------------
Following two pictures are what you presented for the glowmap of the Behemoth, while playing the game at very high graphics.
Image
Image
The glow itself is very fuzzy when shifted sideways, and very bright at all times, even when being massively lit up by the sun.

------------
Here was my first attempt, using the behemoth glowmap that was provided already. Note that this was in fact my very first attempt at any glowmap at all, and as I said I plan to remake the current ones so far so that they are better quality.
Image
Image
Notice how, in this particular case, the windows of the ship only really glow when it's dark. So when the sun is blinding one side of the ship, its "night" on the other, and so the glow is visible.
-----------
Now, using your glowmap, I hued it to yellow, and made it very very dark compared to what it was.
Image
Image
Even still the glow is fuzzy, and the main reason is because in the glowmap, the spots are very large. They need to be very tiny for this particular ship to have the "window" effect.


Etc etc, youre ingame.

_________________
Time flies when you're throwing clocks.
Image


Sat May 28, 2011 12:46 am
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes/Changes
Faranji Stinger ( Gave same model/texture as Spearhead, since in C1 its just a different texture of Spearhead anyways. )
Code:
  <ship index="200">
      <default>
         <model>Spearhead.obj</model>
         <texture>Spearhead.jpg</texture>
         <rotationoffset>180, 0, 180</rotationoffset>
         <enginemounts>
            <mount0>0.0,  0.0, -28.0</mount0>
         </enginemounts>
      </default>
      <combat/>
      <travel/>
   </ship>



Also, final version of the Behemoth Glowmap (unless I get comments/suggestions of course! :P )
Behemoth
http://i.imgur.com/DcCkg.jpg
Behemoth+
http://i.imgur.com/DveMc.jpg

Image
Image

_________________
Time flies when you're throwing clocks.
Image


Sat May 28, 2011 1:51 am
Profile
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes/Changes
Mzungu Liquid ( Fixed Engine ) 5/28/11
Code:
   <ship index="7">
      <default>
         <model>MzunguLiquid.obj</model>
         <texture>MzunguLiquid.jpg</texture>
         <enginemounts>
            <mount0>0.0, 0, -50.0</mount0>
            </enginemounts>
      </default>
      <combat/>
      <travel/>
   </ship>


(note, I also add these to the front page)


Edit: Just showing a couple of screenshots of the Big Green (and also glow for lights apply for Green Battleship)
Again, like behemoth, the lights on the ship glow only when its dark out, because the light from a sun will overpower it.
Image
Image
Pay no attention to Bob.

_________________
Time flies when you're throwing clocks.
Image


Sat May 28, 2011 10:44 am
Profile
Dev Team
User avatar
Main: Xipe Totec
Level: 2

Joined: Sat Aug 29, 2009 11:10 am
Posts: 400
Post Re: My List of Ship Fixes/Changes
probably the biggest issue with the behemoth in particular is the size of its texture. And try to make a new thread for each ship submission please.

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Sat May 28, 2011 3:42 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: My List of Ship Fixes/Changes
OK, thanks, I've got all your sumbitted changes into my local ships.xml. Are the Behemoth and Behemoth+ glowmaps the same? If not, it seems like they probably could be to save memory.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Sat May 28, 2011 6:04 pm
Profile WWW
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: My List of Ship Fixes/Changes
They are not the same, neither are Leviathan and Leviathon+. They could be the same though, all up to you guys of course what you use from my submissions

_________________
Time flies when you're throwing clocks.
Image


Sat May 28, 2011 7:28 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.