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Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Were the .obj's oriented the correct way? Or did you have to do a rotation to get them oriented correctly?
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 10:13 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
biggee531 wrote: Were the .obj's oriented the correct way? Or did you have to do a rotation to get them oriented correctly? I had to rotate them by 90 degrees on the Y axis. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 10:24 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: biggee531 wrote: Were the .obj's oriented the correct way? Or did you have to do a rotation to get them oriented correctly? I had to rotate them by 90 degrees on the Y axis. So clockwise, +90 degrees? _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 10:30 am |
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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
biggee531 wrote: Blue Dwarf wrote: biggee531 wrote: Were the .obj's oriented the correct way? Or did you have to do a rotation to get them oriented correctly? I had to rotate them by 90 degrees on the Y axis. So clockwise, +90 degrees? Yes. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 10:35 am |
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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Committed for next full patch! _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 12:26 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: Committed for next full patch! Looking great, good work ..Don't hate me, but I did change the sphere texture a bit to be a little more appropriate. I'll post a download link; it should get rid of that weird line issue. It looks like it is still here in this screenshot, but I changed the texture without doing a full render and it looks good. Download link: https://dl.dropbox.com/u/3012366/massif ... _1k_v2.jpg Ninja edit: Particles look badass by the way, I'm sure they look even better flying around! Good job on that. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 12:37 pm |
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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I put that texture on...
I still get the line, and the sphere lines don't look right. http://dl.dropbox.com/u/14141289/MassifIII_v3.png _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 12:50 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: I put that texture on... I still get the line, and the sphere lines don't look right. http://dl.dropbox.com/u/14141289/MassifIII_v3.png Is the client resizing the texture automatically? It looks like it halved the resolution or something. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 1:15 pm |
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Content Dev
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I don't know, to be honest. XD
_________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 1:29 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: I don't know, to be honest. XD That definitely seems to be the case... That's the only thing that could cause that much distortion in size, automatic texture compression. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 1:34 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
biggee531 wrote: Blue Dwarf wrote: I don't know, to be honest. XD That definitely seems to be the case... That's the only thing that could cause that much distortion in size, automatic texture compression. I do have DDS toggled on (but not a DDS version of the texture). Edit: Turning DDS textures off made no visible difference. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 1:35 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: biggee531 wrote: Blue Dwarf wrote: I don't know, to be honest. XD That definitely seems to be the case... That's the only thing that could cause that much distortion in size, automatic texture compression. I do have DDS toggled on (but not a DDS version of the texture). Edit: Turning DDS textures off made no visible difference. Are the textures cached or something? I'm sure they are somewhere, but does closing the client actually clear that cache if so?... Sounds like a question for Jey! I guess it doesn't matter ultimately; Jeff will want to have them rotate anyways, so when he goes to do that, we'll figure out the texture issue. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 1:38 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Spoke to Jey.
Having "High quality textures" unchecked scales them down. With it checked, it looks good, so I'll commit the new texture. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 14, 2012 2:40 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
biggee531 wrote: ~<3 _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Fri Dec 14, 2012 3:45 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: Spoke to Jey. Having "High quality textures" unchecked scales them down. With it checked, it looks good, so I'll commit the new texture. Good work, captain Blue! DarthFirebert wrote: ~<3 It has a tail! The design didn't quite work out like in the original reference for the spheres, mainly because it didn't go with the rest of the texture, so I modded the idea a bit with a little bevel and it turned out okay. It won't look that good in-game, but nothing ever looks as good as sexy mental ray renders in Maya _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Dec 14, 2012 4:39 pm |
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