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Team:
Rank: Peon Main: Rootbeer Level: 4830 Joined: Sat Dec 25, 2010 12:57 am Posts: 98 Location: Sonata Asylum, Lunacy |
wow. i cant.. it... its beautiful!! <3!
_________________ I am an intangible force inhabiting an inanimate object, deal with it. :D |
Tue Dec 18, 2012 11:52 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
We should really be thanking you root, if it wasn't for your original work, none of this would have ever gone anywhere.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Wed Dec 19, 2012 6:15 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
taco wrote: wow. i cant.. it... its beautiful!! <3! Thanks to you we actually have the models for them now. _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Wed Dec 19, 2012 6:24 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
It took almost a full year from the birth of this topic to have something usable in-game. That's terribly inefficient if I do say so myself!
Ninja-edit: If anyone wants the PSD, i'll clean it up and upload it. Otherwise, i'll stick it into my archives locker never to be seen again. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Dec 19, 2012 4:44 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Prototype Ship Design?
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Wed Dec 19, 2012 5:05 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Just wondering if the massif 3 is supposed to be smaller than the massif 1 and 2.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Wed Dec 19, 2012 8:08 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Max235 wrote: Prototype Ship Design? I think he means the PhotoShop file for the texture. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Thu Dec 20, 2012 10:59 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Well, I would ask for it if I had Photoshop. But I don't so...
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Thu Dec 20, 2012 11:18 am |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Visorak wrote: Well, I would ask for it if I had Photoshop. But I don't so... If you have GIMP, it can open and save in a PSD format. If you have PS filters on the layers they can be a bit wonky in GIMP, but basic files should work fine. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Thu Dec 20, 2012 11:59 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Max235 wrote: Prototype Ship Design? I might post a screenshot of my "massif" folder with all the files/parts in it. Basically I designed each section separately with several test versions of each for polycount reasons, seeing if I could keep the same shape etc. I didn't really think out the naming conventions very well beforehand, and it makes me sad to look at that folder... But like Copernicus said, the photsohop doc that has the layers etc. for each section of the ship. It's fairly well organized, but by no means would I pass it off to someone to work on in its current form; layers are rarely named, but at least they are in their proper folders/subfolders Camsy wrote: Just wondering if the massif 3 is supposed to be smaller than the massif 1 and 2. Not in theory... or in practice for that matter. the model is physically larger in the base .obj, so must be something in the ships.xml or wherever model size is handled. I'll clean it up anyways before January hopefully; I'm on "vacation" for the holidays. If anyone wants to look at a similar file, I posted the .psd in the "Olympus_Redux" thread for that zeus throne texture; it's a similar setup, just for the Massif line instead obviously. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Dec 20, 2012 12:21 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
The client automatically scales the models to the size they should be for the size of the SOB, we can override this using server side visages (the same kind that all holoprojectors use).
I think the reason the Massif III looks smaller is because the Massif III's storage spheres are smaller because there are three of them, the Massif II is also wider. Edit: The override doesn't let us set an absolute size, it's just a multiplier we can use to scale it up or down based on the size it should be. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Dec 20, 2012 12:29 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I'm not sure if you could replicate it, but the bug that made certain ships like the Pax Xmas/Levitas, and NCC-Bulk/Special stick outside of the target ring might actually be a good idea to keep the target ring around a Massif III small.
Dunno if I said it anywhere else, probably did, but since this is the proper topic... The engine thrusters on all three Massif-type ships are between comical and stupid, considering the sheer size difference between them and the rest of the ship. The tiny engine particle thrust also contributes to the overall tiny engine feeling of the ship. You'd think that with an engine like that, a Battle Sphere would turn faster. |
Thu Dec 20, 2012 12:35 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Engine particles are nothing to do with the ship (except initial placement).
_________________ "What you mean you killed him cha cha cha?!" Support |
Thu Dec 20, 2012 12:38 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Blue Dwarf wrote: Engine particles are nothing to do with the ship (except initial placement). No, engine particles have nothing to do with the model. But engine particles have to do with the ship. I fully understand a bigger thruster means bigger particles, but think of this. You have this gigantic oil tanker chugging out of the Persian Gulf. Its engine is smaller than a shrew, that is to say, the ship completely overshadows the engine. That is how the engine and thruster and particle effect looks like. You have a comically oversized ship, that has these ridiculously tiny engines. And yet it spins like a top fully loaded. You can't get a RL spaceship to do that unless you stick an equally overpowering thruster set on it. But I do this with a relatively weak engine? It's not like my Flower Power is anything like an Amped Zeus Engine, is it? |
Thu Dec 20, 2012 2:45 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
Y'know, on the note of the engines, I did notice that they are attached directly to the hull instead of out on pylons like the C1 graphics had. The engines should be away from the hull and a bit larger. See my old models to get an idea what I'm talking about:
http://forum.starsonata.com/download/file.php?id=5615&mode=view&sid=a397b0955a5fe12367771d07c9086ef0 Also, is there a way to keep the particles of the M3 from trailing behind it? It makes since for there to be a stationary, glowy, particle effect between the cargo and engine and command modules, but for it to trail like a Santa's Sleigh... eh. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Thu Dec 20, 2012 3:04 pm |
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