Board Index | Search | Profile |
Page 2 of 13 |
[ 184 posts ] | Go to page Previous 1, 2, 3, 4, 5 ... 13 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
I like the triangular-ness of it, but I'm not sold on the rotating aspect. Maybe a slow rotation like just 1 rpm.
_________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Sun Jan 22, 2012 9:22 pm |
|
Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I know it's probably not possible but an idea is for the spinning to be relative to the weight of the ship (I.e. empty ship spins faster, heavy ship spins really slow) I think it'd give a nice "heavy" effect once you fill your m3 up with dark matter or such.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Mon Jan 23, 2012 6:30 pm |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
taco wrote: would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated here are the models.. no textures :/ still learning it all *trial and error ftw* Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice. _________________ "What you mean you killed him cha cha cha?!" Support |
Mon Jan 23, 2012 6:39 pm |
|
Team:
Rank: Peon Main: Rootbeer Level: 4830 Joined: Sat Dec 25, 2010 12:57 am Posts: 98 Location: Sonata Asylum, Lunacy |
Blue Dwarf wrote: taco wrote: would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated here are the models.. no textures :/ still learning it all *trial and error ftw* Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice. -blank stare- yea.. i dont see a button for that xD _________________ I am an intangible force inhabiting an inanimate object, deal with it. :D |
Mon Jan 23, 2012 6:57 pm |
|
Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
You need to UVMap your model, then export it as a .jpg or .png.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 23, 2012 7:01 pm |
|
Team:
Rank: Peon Main: Rootbeer Level: 4830 Joined: Sat Dec 25, 2010 12:57 am Posts: 98 Location: Sonata Asylum, Lunacy |
oh xD well then. once im home i can, all my stuff is on my other comp.
_________________ I am an intangible force inhabiting an inanimate object, deal with it. :D |
Mon Jan 23, 2012 7:07 pm |
|
Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Love it !
|
Tue Jan 24, 2012 3:26 am |
|
Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
What's happening with these?
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Thu Feb 02, 2012 12:35 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I need the two parts, the rotating part and the non-rotating part, and they need to be texture mapped. Then I can work on getting them in the game.
But if we're really going to go back to this style, then we need 3 variants of it, don't we? (For Massif I, II, and III.) _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Feb 03, 2012 11:08 pm |
|
Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I see 3 variants in the OP. Unless you mean animations.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Fri Feb 03, 2012 11:25 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I require animations in order to replace already animating ships!
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Feb 04, 2012 2:53 am |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Not all ships need an animation or glow....
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Feb 04, 2012 4:00 am |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
JeffL wrote: I require animations in order to replace already animating ships! Rotating cargo containers look weird, begone with them! Bring them back in classic C1 style! >.<! _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Feb 04, 2012 7:51 am |
|
Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
I'm working on UV Mapping/texturing/optimizing this model today, should be done maybe this afternoon.
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Feb 06, 2012 8:15 am |
|
Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
I actually think the rotating cargo is cool. It also makes sense because it creates gravity for the cargo so it doesn't bump around in zero gravity.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Mon Feb 06, 2012 11:19 am |
|
Page 2 of 13 |
[ 184 posts ] | Go to page Previous 1, 2, 3, 4, 5 ... 13 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 55 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |