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Post Re: Request: Ancient Scoutship model changes
biggee531 wrote:
thecrazygamemaster wrote:
Flatten out the fuselage, add intakes on the wings. Then it will look cool. Atm, it looks like a banana being peeled.


Banana>Monkey>Ape>Ancient Ape Men.
Winning.

Ancient Ape Men > Not So Ancient Ape Men > Humans > Technology > Space Ships.

Not winning, ape men cant build ships. Not to mention the ancient scoutship is an alien ship.

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Mon Jan 30, 2012 8:51 pm
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Post Re: Request: Ancient Scoutship model changes
Do you have this newfangled one texture mapped?

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Tue Jan 31, 2012 3:53 pm
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Post Re: Request: Ancient Scoutship model changes
thecrazygamemaster wrote:
Ancient Ape Men > Not So Ancient Ape Men > Humans > Technology > Space Ships.

Not winning, ape men cant build ships. Not to mention the ancient scoutship is an alien ship.


2001: A Space Odyssey
http://www.imdb.com/title/tt0062622/

Your argument is invalid, whilst mine is validated.

JeffL wrote:
Do you have this newfangled one texture mapped?


I was going to wait and see if I needed to change the model at all before I texture it.

I can make it a bit more streamlined to fit the role if need be.

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Tue Jan 31, 2012 3:59 pm
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Post Re: Request: Ancient Scoutship model changes
biggee531 wrote:
thecrazygamemaster wrote:
Ancient Ape Men > Not So Ancient Ape Men > Humans > Technology > Space Ships.

Not winning, ape men cant build ships. Not to mention the ancient scoutship is an ALIEN SHIP.


2001: A Space Odyssey
http://www.imdb.com/title/tt0062622/

Your argument is invalid, whilst mine is validated.

JeffL wrote:
Do you have this newfangled one texture mapped?


I was going to wait and see if I needed to change the model at all before I texture it.

I can make it a bit more streamlined to fit the role if need be.

ONE is invalidated, other stays strong.

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Tue Jan 31, 2012 5:42 pm
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Post Re: Request: Ancient Scoutship model changes
I think we should maybe use Camsy's for Ancient Scout, and Biggee's for some kind of higher tech scout ship.

Camsy, to get rid of that line, I think you need to combine smoothing groups. A "smoothing group" will cause the lighting across poly boundaries to not cause hard edges. Not sure how you do it in whatever program you use, but maybe that tells you enough to figure it out?

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Tue Jan 31, 2012 6:41 pm
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Post Re: Request: Ancient Scoutship model changes
Thanks Jeff, using wings3d at the moment, figured it out. Here's the new .obj file.
Also attached a few ingame screenies. Might just need to fix up the texture map a little bit, but other than that it seems pretty good.


You do not have the required permissions to view the files attached to this post.

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Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Tue Jan 31, 2012 11:41 pm
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Post Re: Request: Ancient Scoutship model changes
I dislike how the front is so pointy. Could you at a little bit of bluntness to the tip?

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Wed Feb 01, 2012 12:16 am
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Post Re: Request: Ancient Scoutship model changes
I messed with the original .obj file camsy made.

http://dl.dropbox.com/u/23028683/Ancien ... owPoly.obj

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Wed Feb 01, 2012 9:38 pm
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Post Re: Request: Ancient Scoutship model changes
This one is TCGM's I just fixed it up so that it is pointing the right way up.
http://dl.dropbox.com/u/60130296/Ancien ... Mstyle.obj

This one is my final one (with blunt nose) and a couple of other side piece's and the top-front smoothened.
http://dl.dropbox.com/u/60130296/Ancien ... utship.obj

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Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Feb 02, 2012 12:17 am
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Post Re: Request: Ancient Scoutship model changes
For anyone who hasn't get noticed, my .obj has been added to the game, enjoy! :)

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Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Sat Feb 04, 2012 8:21 pm
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