Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Harbinger
Poly count is way too high, not to mention how tall it is on the Z-axis. While the model looks decent, it doesn't really fit with SS's theme.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Thu Feb 16, 2012 12:07 pm
Profile
User avatar
Team: The Unforeseen Colonies
Rank: Peon
Main: Camsy
Level: 2191

Joined: Fri Nov 28, 2008 6:03 pm
Posts: 2214
Location: Sydney, Australia
Post Re: Harbinger
Turn it sideways, make it simetrical, add glow bars and *poof!* you've got a t21 pax ship. :mrgreen:

_________________
Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Feb 16, 2012 3:45 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3234

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
The whole POINT is for it to break the Z-Axis constraints of other ships. Also, in my program it's about 9k polys until I change it to a mesh, which makes it 27k. Not sure if the SS engine can handle non-meshes, but if it can, then I can export a poly version and this could easily be a new uber. I also have a non-turbosmoothed blocky version.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Thu Feb 16, 2012 4:09 pm
Profile
User avatar
Team: The Unforeseen Colonies
Rank: Peon
Main: Camsy
Level: 2191

Joined: Fri Nov 28, 2008 6:03 pm
Posts: 2214
Location: Sydney, Australia
Post Re: Harbinger
Can you give me a top down shot of it? Alot of other people and I view ss in class top down shots and if its just a line then...

_________________
Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Feb 16, 2012 4:11 pm
Profile
Member
User avatar
Main: Evo
Level: 34

Joined: Sat Jul 31, 2010 4:58 am
Posts: 2150
Post Re: Harbinger
It shouldnt be hard to optimize teh mesh to 2-3k polys.

_________________
Original Sybir /GodSteel
My custom shader
┌∩┐(◣_◢)┌∩┐


Thu Feb 16, 2012 4:12 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Harbinger
thecrazygamemaster wrote:
The whole POINT is for it to break the Z-Axis constraints of other ships. Also, in my program it's about 9k polys until I change it to a mesh, which makes it 27k. Not sure if the SS engine can handle non-meshes, but if it can, then I can export a poly version and this could easily be a new uber. I also have a non-turbosmoothed blocky version.


It's because converting it to a mesh "triangulizes" all of the polys, which is how it needs to be. The only way you're going to bring the poly count down is by eliminating details or cleaning up the mesh to be more efficient.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Thu Feb 16, 2012 4:24 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3234

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
I googled how to optimize and then optimized. I brought the poly count down by about 10k. It now is 17k polys.

@camsy: added to main post.

Also, pay no attention to the texture map. I cannot texture map for shit.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Thu Feb 16, 2012 4:40 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Harbinger
Clicking optimize isn't how you bring the poly count down :p

It can cause a lot of weird looking angles if your mesh isn't set up to use the optimize feature of maya or 3dsmax or blender even.

So, only about 12k more polys before you're in the top-most usable range.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Thu Feb 16, 2012 4:46 pm
Profile
Support/PR Administrator
User avatar
Main: Bageese
Level: 14

Joined: Mon Jun 04, 2012 11:56 pm
Posts: 1102
Post Re: Harbinger
A lot of those little details might work better as a texture. I fully get though the not being able to texture. >< I have so many cool ship models I'm making and every single one of them lacks a texture.

_________________
My personal blog where I talk more about video games!
For support please create a ticket here and I will get back to you as soon as I can.


Fri Feb 17, 2012 1:14 pm
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Harbinger
Fine details can be done with bump and normal mapping. :3

_________________
"What you mean you killed him cha cha cha?!"

Support


Fri Feb 17, 2012 1:22 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Harbinger
bageese wrote:
A lot of those little details might work better as a texture. I fully get though the not being able to texture. >< I have so many cool ship models I'm making and every single one of them lacks a texture.


I can texture decently well now; if you want to make topics for your ship models and host the .obj somewhere, I can try my hand at texturing your models.

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Fri Feb 17, 2012 1:42 pm
Profile
Support/PR Administrator
User avatar
Main: Bageese
Level: 14

Joined: Mon Jun 04, 2012 11:56 pm
Posts: 1102
Post Re: Harbinger
I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month.

_________________
My personal blog where I talk more about video games!
For support please create a ticket here and I will get back to you as soon as I can.


Fri Feb 17, 2012 2:20 pm
Profile
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Harbinger
bageese wrote:
I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month.


Which reminds me, did AEM leave again?

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Fri Feb 17, 2012 3:02 pm
Profile
User avatar
Team: Eminence Front
Rank: Soldier
Main: The Crazy Game Master
Level: 3234

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3652
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
bageese wrote:
I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month.

Can I join in on the fun? I promise not to make any more retardedly high poly count models :D

EDIT: Removed all the teeny tiny un-see-able anyways antennas, and brought the poly count even as a mesh down to 3.7k. Oddly, the poly and mesh forms appear to have IDENTICAL poly counts. Meshes must not like cones O.o

EDIT 2: Removed a bunch of ratnest polys and got 3.4k. That small enough for ya, biggee? ;)

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Fri Feb 17, 2012 7:19 pm
Profile
User avatar
Team: Triple Alliance
Rank: Director
Main: Biggee
Level: 3017

Joined: Thu Jun 07, 2012 4:27 pm
Posts: 659
Post Re: Harbinger
Post a screenshot :p

I still feel as if it is way too tall on the Z-axis to fit in SS, but we'll see!

_________________
uhmari wrote:
When i look at uhmari, I can see clearly the problems in it


Fri Feb 17, 2012 9:41 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.