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Post Re: Harbinger
biggee531 wrote:
Post a screenshot :p

I still feel as if it is way too tall on the Z-axis to fit in SS, but we'll see!

I would if SS wasnt down :P

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
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Fri Feb 17, 2012 10:09 pm
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Post Re: Harbinger
Image
Image
Image

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Fri Feb 17, 2012 10:52 pm
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Post Re: Harbinger
Griffin wrote:
bageese wrote:
I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month.


Which reminds me, did AEM leave again?

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In space, no one can hear you cha cha cha.


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Fri Feb 17, 2012 11:02 pm
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Post Re: Harbinger
LethalLoki wrote:
Reminds me of Black Prophecy genide's light fighter ship

I like the curvature of it, seems like a spacey junky type of thing.


Exactly what i thought

anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^


Sat Feb 18, 2012 7:42 pm
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Post Re: Harbinger
ProjectRay12 wrote:
LethalLoki wrote:
Reminds me of Black Prophecy genide's light fighter ship

I like the curvature of it, seems like a spacey junky type of thing.


Exactly what i thought

anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^

Added 3.4k Poly obj download link thing to main post.

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
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Sun Feb 19, 2012 2:28 am
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Post Re: Harbinger
Bump for high poly indie devs :D

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
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Tue Feb 21, 2012 4:51 am
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Post Re: Harbinger
Looks cool, but what should it actually be in game?

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Wed Feb 29, 2012 10:04 pm
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Post Re: Harbinger
JeffL wrote:
Looks cool, but what should it actually be in game?


Brute Force! Everything is better then the Amoetroidizodal graphic it has at the moment, it looks so boring with it :/

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Wed Feb 29, 2012 10:11 pm
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Post Re: Harbinger
^ Though I think the texture really needs to make it look more Z axisy if u know what I mean. Lots of shadows on the lower part of the ship.

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Thu Mar 01, 2012 12:42 am
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Post Re: Harbinger
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly :P The two extra prongs give you more of a view of what the ship looks like when looking topdown.


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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Mar 14, 2012 2:26 am
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Post Re: Harbinger
Camsy wrote:
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly :P The two extra prongs give you more of a view of what the ship looks like when looking topdown.

So, the bridge would alternate from being sideways, upside down, and right side up? No chance :P.


Image

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Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Wed Mar 14, 2012 8:10 am
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Post Re: Harbinger
So we give it a pointy nose with a capsule on the middle front and call it the bridge :)

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Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Mar 14, 2012 8:12 am
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Post Re: Harbinger
Make a new AI (similar to the delquad/hive/hawk in terms of difficulty) around level 2400 that launches missiles that do the same damage as the EF AIs :D

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Wed Mar 14, 2012 12:20 pm
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Post Re: Harbinger
Im sorry but if a ship is that big it would have to be a cap ship.

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Original 666kane666.


Wed Mar 14, 2012 12:22 pm
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Post Re: Harbinger
If its going to be that big then call the AI a Goliath :P

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Wed Mar 14, 2012 1:33 pm
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