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Post Introducing: Immaterial
I've been working on this ship, let's look at specs first:

71 polys
138 edges
77 verices

Next, some screenies!
Attachment:
Immaterial1.png

Attachment:
Immaterial2.png

Attachment:
Immaterial3.png



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Fri Feb 24, 2012 10:26 pm
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Post Re: Introducing: Immaterial
Attachment:
Immaterial4.png


And a link to the wings3D file,

Linky :3

Anyway, I was bored so I started fusing shapes, then messed with them and added wings and tweaking, and ta da!!

It can be a light fighter (preffered since I love light fighters), maybe recon perhaps, or a heavy fighter. I worked fairly hard on it, but it could use some more small tweaking maybe. Overall, I think it turned out well for my second model! :D

Now to see what'll look like in game...

Attachment:
Immaterial6.png


It looks oddly rounded in-game sadly, maybe it just because its not textured though

EDIT: Link to .obj file too Links :D


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Last edited by ProjectRay12 on Sat Feb 25, 2012 10:28 am, edited 1 time in total.

Fri Feb 24, 2012 10:28 pm
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Post Re: Introducing: Immaterial
Looks good, but if your going to put in a link to the file, export it from wings3d as an .obj file, not wings file.

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Sat Feb 25, 2012 5:50 am
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Post Re: Introducing: Immaterial
<Impressed. I like it.

Timmeh

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Sat Feb 25, 2012 6:21 am
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Post Re: Introducing: Immaterial
Mini PBF!

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Sat Feb 25, 2012 8:20 am
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Post Re: Introducing: Immaterial
ProjectRay12 wrote:
It looks oddly rounded in-game sadly, maybe it just because its not textured though

Probably because it doesnt have the lines highlighting every edge. Without those (which would come from the texture) all the details of the model become quite invisible.

Also, are those wings just one triangle? ... you can do better.

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Sat Mar 17, 2012 11:51 am
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Post Re: Introducing: Immaterial
You can do flat normals instead of smooth.


Sat Mar 17, 2012 12:26 pm
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Post Re: Introducing: Immaterial
This could have some potential. Need to texture it and make a glow map.

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