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Introducing: Immaterial http://forum.starsonata.com/viewtopic.php?f=94&t=50658 |
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Author: | ProjectRay12 [ Fri Feb 24, 2012 10:26 pm ] |
Post subject: | Introducing: Immaterial |
I've been working on this ship, let's look at specs first: 71 polys 138 edges 77 verices Next, some screenies! Attachment: Immaterial1.png Attachment: Immaterial2.png Attachment: Immaterial3.png |
Author: | ProjectRay12 [ Fri Feb 24, 2012 10:28 pm ] |
Post subject: | Re: Introducing: Immaterial |
Attachment: Immaterial4.png And a link to the wings3D file, Linky :3 Anyway, I was bored so I started fusing shapes, then messed with them and added wings and tweaking, and ta da!! It can be a light fighter (preffered since I love light fighters), maybe recon perhaps, or a heavy fighter. I worked fairly hard on it, but it could use some more small tweaking maybe. Overall, I think it turned out well for my second model! Now to see what'll look like in game... Attachment: Immaterial6.png It looks oddly rounded in-game sadly, maybe it just because its not textured though EDIT: Link to .obj file too Links |
Author: | Camsy [ Sat Feb 25, 2012 5:50 am ] |
Post subject: | Re: Introducing: Immaterial |
Looks good, but if your going to put in a link to the file, export it from wings3d as an .obj file, not wings file. |
Author: | Mail [ Sat Feb 25, 2012 6:21 am ] |
Post subject: | Re: Introducing: Immaterial |
<Impressed. I like it. Timmeh |
Author: | playerboy345 [ Sat Feb 25, 2012 8:20 am ] |
Post subject: | Re: Introducing: Immaterial |
Mini PBF! |
Author: | Zekk [ Sat Mar 17, 2012 11:51 am ] |
Post subject: | Re: Introducing: Immaterial |
ProjectRay12 wrote: It looks oddly rounded in-game sadly, maybe it just because its not textured though Probably because it doesnt have the lines highlighting every edge. Without those (which would come from the texture) all the details of the model become quite invisible. Also, are those wings just one triangle? ... you can do better. |
Author: | Trouser23 [ Sat Mar 17, 2012 12:26 pm ] |
Post subject: | Re: Introducing: Immaterial |
You can do flat normals instead of smooth. |
Author: | JeffL [ Mon Mar 26, 2012 5:38 pm ] |
Post subject: | Re: Introducing: Immaterial |
This could have some potential. Need to texture it and make a glow map. |
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