Star Sonata
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Random Modded textures
http://forum.starsonata.com/viewtopic.php?f=94&t=51153
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Author:  Imra15 [ Sat Apr 14, 2012 8:35 am ]
Post subject:  Re: Random Modded textures

Oh ok. :(

Author:  Imra15 [ Sun Apr 15, 2012 1:17 am ]
Post subject:  Re: Random Modded textures

I hate bland Pax's so therefore i made a glow map of it.

Author:  Imra15 [ Mon Apr 16, 2012 4:05 am ]
Post subject:  Re: Random Modded textures

May i ask what will happen if a model exceeds the poly limit? D:

Author:  biggee531 [ Mon Apr 16, 2012 4:45 am ]
Post subject:  Re: Random Modded textures

Imra15 wrote:
May i ask what will happen if a model exceeds the poly limit? D:


If it's a really good model, it will probably be okay if it's a little over. If it's just a badly modeled model with a weird mesh, someone will ask you to work on it or optimize it to get it under the limit. Also, if it's a really good model with just a few issues, Feathers might even fix it up a bit if it's really needed.

Author:  Imra15 [ Mon Apr 16, 2012 4:54 am ]
Post subject:  Re: Random Modded textures

Oh.
Well i have a different question, why does ss keep crashing when i change a model and enter a galaxy with the same ship?

Author:  thecrazygamemaster [ Mon Apr 16, 2012 5:28 am ]
Post subject:  Re: Random Modded textures

Imra15 wrote:
It's colourful ^.^
Image
Image
Behold, my coloured pax slaves!
Btw the Pax glow map has been resized due to the size limits
Image
Image

LEGOS!

Author:  Feathers [ Mon Apr 16, 2012 4:29 pm ]
Post subject:  Re: Random Modded textures

The poly limit in alpha was 114k polys, after that they come out as a spiky ball. That being said that was just a horridly unoptomized model. Nothing anyone makes should be over 10k for anything that I can imagine. Pretty good at cutting polys. I spent allot of time doing that early on in the client until I got better at modeling from the start for low poly.

These mods are... not good.

Keep at it. Try for more detail in the glows. Color fades, more structure like voroni etc.

Get a little color theory in there http://www.colourlovers.com/
http://colorschemedesigner.com/ < we used this one when designing nebulae and galaxy backgrounds.

If someone makes something good enough to get my interest for going in the client I will do touch up work on it or give constructive feedback.

*tractor rings, lasers and the like have the models defined in code, good for performance.

Author:  Imra15 [ Fri Apr 20, 2012 4:31 am ]
Post subject:  Re: Random Modded textures

Can someone give me a quick tutorial on how to create a new model and how to make a mesh for it? thanks.

Author:  biggee531 [ Fri Apr 20, 2012 4:51 pm ]
Post subject:  Re: Random Modded textures

Imra15 wrote:
Can someone give me a quick tutorial on how to create a new model and how to make a mesh for it? thanks.

There are thousands of tutorials for modeling and designing in 3D. A free place to start is blender and although the learning curve is extremely high for a first time user, it's a solid program. If you want to start just really basic, you can try something like Wings3D. Youtube is your friend.

Author:  Imra15 [ Sat Apr 21, 2012 2:56 am ]
Post subject:  Re: Random Modded textures

Its been through a paint factory :lol:
Image

Author:  redalert150 [ Sat Apr 21, 2012 3:04 am ]
Post subject:  Re: Random Modded textures

Army skin plz? :P

Author:  Camsy [ Sat Apr 21, 2012 8:05 am ]
Post subject:  Re: Random Modded textures

redalert150 wrote:
Army skin plz? :P

On the lion? :P

Author:  Imra15 [ Sat Apr 21, 2012 8:17 am ]
Post subject:  Re: Random Modded textures

Trust camsy on high detailed textures, I only change parts of ships and im no good at detail >.<

Author:  redalert150 [ Sun Apr 22, 2012 2:21 am ]
Post subject:  Re: Random Modded textures

Yea on the lion. I been trying but its way harder then it looks couldnt manage to do anything at all really.

Author:  thecrazygamemaster [ Sun Apr 22, 2012 3:53 am ]
Post subject:  Re: Random Modded textures

redalert150 wrote:
Yea on the lion. I been trying but its way harder then it looks couldnt manage to do anything at all really.

5 minutes.

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