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Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
james5 wrote: Ill see if i can fix the front and ill look and try to fix some of the other areas. thecrazygamemaster wrote: Regardless of whether you re-model it, I'm texturing it as I write this post. I look forward to seeing what you come up with. Here's the TMap so far: http://i.imgur.com/w8Ma6.png Note that the red zones are things I haven't colored in yet. EDIT: Attached some renders of the model with the WIP TMap on it. You do not have the required permissions to view the files attached to this post. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sun Dec 02, 2012 12:07 pm |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Curves flow, angles are sharp. That texturing (or the model as a whole) looks way too flowing for the sharp angles that it seem to want to use. Or, the angle outlines are too ...I don't know how to describe it...but red with thing white outlines.
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Sun Dec 02, 2012 2:07 pm |
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Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Holy crap that is good thecrazygamemaster. how did you do the UZ map like that i tried and it makes like 100 pieces. but it is looking good so far.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Dec 02, 2012 7:40 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
james5 wrote: Holy crap that is good thecrazygamemaster. how did you do the UZ map like that i tried and it makes like 100 pieces. but it is looking good so far. Manually. I selected and mapped each set of polygons I felt should go together on their own using my mouse. UVW Wrap Maps (the 100 pieces thing) is how I used to do stuff. But those were ugly. @church: I haven't colored in (and thus extended the border of) the red parts yet, which is why the white lines are painfully obvious. They won't be apparent when I'm done. EDIT: Completed, Animated, and saved as both a .x and a .obj. The Animation Name for the .x is "Anim1". Screenshots: http://imgur.com/a/sGoaW Zip file: https://dl.dropbox.com/u/23028683/BlackBird.zip I can't load the imgur page on my PC atm, but my friends can, so here's hoping others can as well. The screenshots also seem to have some weird thing where the ship is bleached white. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 Last edited by thecrazygamemaster on Sun Dec 02, 2012 11:24 pm, edited 3 times in total. |
Sun Dec 02, 2012 9:36 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Actually the seams look pretty cool, it could be hull plating or something. If it was shiny black or grey instead of red.
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Dec 02, 2012 9:50 pm |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
No no, Claer. I think the painfully obvious lines look awesome, if they were more obvious and stood out more.
The problem is that the sharp angled ship looks way too flowing to do it justice. It's like making an Empire State Building and someone telling you it looks like a bunch of cylinders instead of a bunch of rectangles. |
Sun Dec 02, 2012 11:39 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Max235 wrote: No no, Claer. I think the painfully obvious lines look awesome, if they were more obvious and stood out more. The problem is that the sharp angled ship looks way too flowing to do it justice. It's like making an Empire State Building and someone telling you it looks like a bunch of cylinders instead of a bunch of rectangles. I kind of like it's style. It's very unusual to find a ship which is flowing, yet angular at the same time. Plus my Textures are smexy _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Dec 03, 2012 9:53 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
thecrazygamemaster wrote: Max235 wrote: No no, Claer. I think the painfully obvious lines look awesome, if they were more obvious and stood out more. The problem is that the sharp angled ship looks way too flowing to do it justice. It's like making an Empire State Building and someone telling you it looks like a bunch of cylinders instead of a bunch of rectangles. I kind of like it's style. It's very unusual to find a ship which is flowing, yet angular at the same time. Plus my Textures are smexy :) But it's an angular ship that looks more flowing than angular. |
Mon Dec 03, 2012 11:30 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Well it looks great. the only thing i did not take the size in to con consideration. one question how big is it in the game? I did not think of the size it would be in the game.
Do you think it is to small, big , or you think it is just fine? _________________ CrazyHorse http://nateportfolio.webs.com/ |
Mon Dec 03, 2012 5:57 pm |
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Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
james5 wrote: Well it looks great. the only thing i did not take the size in to con consideration. one question how big is it in the game? I did not think of the size it would be in the game. Do you think it is to small, big , or you think it is just fine? The client automatically scales it to be the right size (and we can override that in a visage). _________________ "What you mean you killed him cha cha cha?!" Support |
Mon Dec 03, 2012 6:19 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Blue Dwarf wrote: james5 wrote: Well it looks great. the only thing i did not take the size in to con consideration. one question how big is it in the game? I did not think of the size it would be in the game. Do you think it is to small, big , or you think it is just fine? The client automatically scales it to be the right size (and we can override that in a visage). Also, your model will not work, as I have made some modifications to the one in the zip folder, including stretching it to be longer. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Dec 03, 2012 9:33 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
I can just take your model and fix the front. then send it back you you. And i tryed your way of texturing, its much better. But i still suck nonthe less.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed Dec 05, 2012 8:55 pm |
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Rank: Peon Main: Curse Level: 5572 Joined: Wed Aug 08, 2012 7:37 pm Posts: 1479 Location: Equestria |
hmmm....seems kinky
_________________ http://tiny.cc/9hbj3w derpy is best pony most fun to play with wings ^_^ |
Sun Dec 09, 2012 11:02 pm |
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