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Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hi I have made another ship this one is named The Centauri. It has 332 poly's 309 points. I will need hlep with texturing the ship. You can see the ship in the porvided, i also attached a .obj in a zip file. Thank you.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sun Jan 13, 2013 7:55 pm |
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Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
me gusta
_________________ Lemon/Meo |
Sun Jan 13, 2013 8:14 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Thats just awesome, you should get together with bigge and go crazy.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Jan 14, 2013 2:01 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
redalert150 wrote: Thats just awesome, you should get together with bigge and go crazy. Biggee doesn't like aerodynamic ships. _________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Mon Jan 14, 2013 2:39 am |
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Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
redalert150 wrote: Thats just awesome, you should get together with bigge and go crazy. The things they could make up... _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Mon Jan 14, 2013 5:18 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
james5 wrote: Hi I have made another ship this one is named The Centauri. It has 332 poly's 309 points. I will need hlep with texturing the ship. You can see the ship in the porvided, i also attached a .obj in a zip file. Thank you. That actually looks like a reasonable fighter ship. Should replace the Missile pencil look of the Lice/Locust/Death of First born fighters etc. _________________ |
Mon Jan 14, 2013 7:02 am |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
Tomzta09 wrote: james5 wrote: Hi I have made another ship this one is named The Centauri. It has 332 poly's 309 points. I will need hlep with texturing the ship. You can see the ship in the porvided, i also attached a .obj in a zip file. Thank you. That actually looks like a reasonable fighter ship. Should replace the Missile pencil look of the Lice/Locust/Death of First born fighters etc. Excellent idea. _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Mon Jan 14, 2013 8:42 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
shawn_mccall wrote: Biggee doesn't like aerodynamic ships. For one, aerodynamic ships have no place in space, considering the severe lack of friction; for two, I don't like "space" ships that are blatantly modeled after fighter jets or are excessively smooth or excessively rigid, and for three, I don't like working on models that I'll have to rebuild in order to apply a meaningful texture. Maybe I'm just picky, but it has served me well thus far. As far as this model goes, it needs a lot of work before it can go in-game; I didn't look at the actual model, but from the screenshots it looks like you took my comments into consideration as far as making cleaner looking geometry with less edges, so good job on that. With that being said, it has a lot of weird, rough/jagged angles that just won't work in game. Build it like it's built; meaning, model in 3D like that something would be made in actuality. Spaceships would be compartmentalized, consisting of similar panels that are attached together etc. It's really easy to model that way, just find appropriate reference for the way things are built and fastened together, and you'll have a much better understanding of where your modeling needs to go. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 14, 2013 9:17 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3252 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
And... Done.
You do not have the required permissions to view the files attached to this post. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jan 14, 2013 9:28 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
biggee531 wrote: shawn_mccall wrote: Biggee doesn't like aerodynamic ships. For one, aerodynamic ships have no place in space, considering the severe lack of friction; for two, I don't like "space" ships that are blatantly modeled after fighter jets or are excessively smooth or excessively rigid, and for three, I don't like working on models that I'll have to rebuild in order to apply a meaningful texture. Maybe I'm just picky, but it has served me well thus far. As far as this model goes, it needs a lot of work before it can go in-game; I didn't look at the actual model, but from the screenshots it looks like you took my comments into consideration as far as making cleaner looking geometry with less edges, so good job on that. With that being said, it has a lot of weird, rough/jagged angles that just won't work in game. Build it like it's built; meaning, model in 3D like that something would be made in actuality. Spaceships would be compartmentalized, consisting of similar panels that are attached together etc. It's really easy to model that way, just find appropriate reference for the way things are built and fastened together, and you'll have a much better understanding of where your modeling needs to go. NAH! Fighters can be used to fly in atmosphere as well as flying in space, hence their jet like shape =D ( I watched Cowboy Bebob, I'm an expert, really). _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Jan 14, 2013 9:43 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
syberian wrote: NAH! Fighters can be used to fly in atmosphere as well as flying in space, hence their jet like shape =D ( I watched Cowboy Bebob, I'm an expert, really). I'm sure they can use their jet engines in space then, too? With all that oxygen and such. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 14, 2013 9:46 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3252 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
biggee531 wrote: syberian wrote: NAH! Fighters can be used to fly in atmosphere as well as flying in space, hence their jet like shape =D ( I watched Cowboy Bebob, I'm an expert, really). I'm sure they can use their jet engines in space then, too? With all that oxygen and such. Fighters =/= JET Fighters. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jan 14, 2013 9:51 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
thecrazygamemaster wrote: biggee531 wrote: syberian wrote: NAH! Fighters can be used to fly in atmosphere as well as flying in space, hence their jet like shape =D ( I watched Cowboy Bebob, I'm an expert, really). I'm sure they can use their jet engines in space then, too? With all that oxygen and such. Fighters =/= JET Fighters. My mistake; I'm sure they can use their engines in space then, too? With all that oxygen and such. Whoops, who knew that current engine tech can't dual role because of the earth's gravity and atmosphere... _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 14, 2013 9:56 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3252 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
biggee531 wrote: thecrazygamemaster wrote: biggee531 wrote: I'm sure they can use their jet engines in space then, too? With all that oxygen and such. Fighters =/= JET Fighters. My mistake; I'm sure they can use their engines in space then, too? With all that oxygen and such. Whoops, who knew that current engine tech can't dual role because of the earth's gravity and atmosphere... Current Earth tech can't produce ships bigger than most stars either. This is SS, physics has no place here. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jan 14, 2013 10:00 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
thecrazygamemaster wrote: Current Earth tech can't produce ships bigger than most stars either. This is SS, physics has no place here. And neither do fighter jets, done. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Jan 14, 2013 10:01 am |
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