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Main: Tabias Heartly RC
Level: 1951 Joined: Sat Jul 02, 2011 8:36 am Posts: 12 Location: http://www.starsonata.com/forum |
Hey guys, it has been a long time. Last night i was looking at this ship and i wanted to rebuild it.
so i have redesigned the ship from 100% start. so here is what it look like, ATM i am working on texture, might take a bit.. So i guess im back. ] You do not have the required permissions to view the files attached to this post. _________________ S&M because your worth it! Anal because snipers don't need lube |
Mon Apr 24, 2017 4:07 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Sorry i used the wrong account to post
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Mon Apr 24, 2017 4:09 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Looking good. Welcome back!
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Apr 24, 2017 4:41 pm |
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Team:
Rank: Officer Main: Prolex Level: 2241 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
Looks really good, Subspace Constable perhaps?
Welcome back anyhow! _________________ Christmas Ward! |
Fri Apr 28, 2017 5:31 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
this is the render of the texture so far. im having little issue with the uv map not working in game, however i am working on that. tell me what yall think
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Fri Apr 28, 2017 4:14 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Cool, I suggest talking to Pixel on the dev team about getting this in game.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Apr 28, 2017 11:59 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Well I can put it in the game to see how it looks bit the game is having an issue with my uv maps I'm working. But official I'll get with him. Cause its time for this to be in.
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Sat Apr 29, 2017 12:33 am |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Heya!
Here's the file that controls most of the ship visuals if your having issues: Code: C:\Users\Pixel\AppData\Roaming\Star Sonata 2 (Beta Client)\Content\Default\game_data\ships.xml Example: Code: <ship index="30"> <default> <model>Behemoth.obj</model> <texture>Behemoth.jpg</texture> <glowmap>Behemoth_glow.jpg</glowmap> <rotationoffset>0, 90, 0</rotationoffset> <enginemounts> <mount0>17.0, 30.0, -82.0</mount0> <mount1>-17.0, 30.0, -82.0</mount1> </enginemounts> </default> <combat /> <travel /> </ship> Bump maps are linked up like this using the example above (same folder as the texture): Behemoth.jpg_NM.png You will need to remove any dds files relating to the ship your modifying in: Code: C:\Users\Pixel\AppData\Roaming\Star Sonata 2 (Beta Client)\cache\dds_high\default\textures\ships You can send the files over either Discord or admin at markoz.net. Nice work! Always like the work you have done for SS |
Sat Apr 29, 2017 7:35 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
here is the model in game, however the uv maps just are not working right
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sat Apr 29, 2017 4:18 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
i have been working with the texture however it seams that i cant make the texture perfect basically what you are seeing is the best i can do as far as the texture. :/
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Wed May 03, 2017 8:20 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
Hey guys so i sent this of to pixel and this is hat he came up with i think it looks grate!!!
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Sat May 20, 2017 10:48 am |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
here is it in game.
You do not have the required permissions to view the files attached to this post. _________________ CrazyHorse http://nateportfolio.webs.com/ |
Mon May 22, 2017 10:46 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
james5 wrote: here is the model in game, however the uv maps just are not working right I think this one looks way better, I'm not sure if it's the lighting but on the most recent one you posted has lost all of the detail on the texture. |
Mon May 22, 2017 12:33 pm |
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Team:
Rank: Soldier Main: crazyhorse2 Level: 3237 Joined: Sun May 30, 2010 7:29 pm Posts: 309 |
This new one the texture is darker I'll see if I can brighten up a little bit
_________________ CrazyHorse http://nateportfolio.webs.com/ |
Mon May 22, 2017 7:18 pm |
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