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Main: Tabias Heartly RC
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Joined: Sat Jul 02, 2011 8:36 am
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Post Re: Unknown ship
Hey guys, it has been a long time. Last night i was looking at this ship and i wanted to rebuild it.
so i have redesigned the ship from 100% start. so here is what it look like, ATM i am working on texture, might take a bit.. :) So i guess im back. :)
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Mon Apr 24, 2017 4:07 pm
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Team: Aidelon
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Post Re: Unknown ship
Sorry i used the wrong account to post

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Mon Apr 24, 2017 4:09 pm
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Post Re: Unknown ship
Looking good. Welcome back!

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Mon Apr 24, 2017 4:41 pm
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Post Re: Unknown ship
Looks really good, Subspace Constable perhaps?

Welcome back anyhow!

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Fri Apr 28, 2017 5:31 am
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Post Re: Unknown ship
this is the render of the texture so far. im having little issue with the uv map not working in game, however i am working on that. tell me what yall think


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Fri Apr 28, 2017 4:14 pm
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Post Re: Unknown ship
Cool, I suggest talking to Pixel on the dev team about getting this in game.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Apr 28, 2017 11:59 pm
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Post Re: Unknown ship
Well I can put it in the game to see how it looks bit the game is having an issue with my uv maps I'm working. But official I'll get with him. Cause its time for this to be in.

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Sat Apr 29, 2017 12:33 am
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Main: Almighty Pixel
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Post Re: Unknown ship
Heya!

Here's the file that controls most of the ship visuals if your having issues:

Code:
C:\Users\Pixel\AppData\Roaming\Star Sonata 2 (Beta Client)\Content\Default\game_data\ships.xml


Example:
Code:
  <ship index="30">
    <default>
      <model>Behemoth.obj</model>
      <texture>Behemoth.jpg</texture>
      <glowmap>Behemoth_glow.jpg</glowmap>
      <rotationoffset>0, 90, 0</rotationoffset>
      <enginemounts>
        <mount0>17.0, 30.0, -82.0</mount0>
        <mount1>-17.0, 30.0, -82.0</mount1>
      </enginemounts>
    </default>
    <combat />
    <travel />
  </ship>


Bump maps are linked up like this using the example above (same folder as the texture): Behemoth.jpg_NM.png

You will need to remove any dds files relating to the ship your modifying in:

Code:
C:\Users\Pixel\AppData\Roaming\Star Sonata 2 (Beta Client)\cache\dds_high\default\textures\ships


You can send the files over either Discord or admin at markoz.net.

Nice work! Always like the work you have done for SS :D


Sat Apr 29, 2017 7:35 am
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Post Re: Unknown ship
here is the model in game, however the uv maps just are not working right


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Sat Apr 29, 2017 4:18 pm
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Post Re: Unknown ship
i have been working with the texture however it seams that i cant make the texture perfect basically what you are seeing is the best i can do as far as the texture. :/

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Wed May 03, 2017 8:20 pm
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Post Re: Unknown ship
Hey guys so i sent this of to pixel and this is hat he came up with i think it looks grate!!!


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Sat May 20, 2017 10:48 am
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Post Re: Unknown ship
here is it in game.


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Mon May 22, 2017 10:46 am
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Main: ShawnMcCall
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Post Re: Unknown ship
james5 wrote:
here is the model in game, however the uv maps just are not working right


I think this one looks way better, I'm not sure if it's the lighting but on the most recent one you posted has lost all of the detail on the texture.


Mon May 22, 2017 12:33 pm
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Post Re: Unknown ship
This new one the texture is darker I'll see if I can brighten up a little bit

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Mon May 22, 2017 7:18 pm
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